Rogue30 said:
The Tournament Organizer (“TO”) is the final
authority for all card interpretations, and he or she
may overrule the FAQ when, in his or her opinion, a
mistake or error is discovered.
That's exactly Dragonstone Port case to prevent any impudent try to win a game without actually playing it. (Of course I know it's just theory - no one would do that, no one of AGOT players at least)
So, you're saying that because a TO is the final authority on all card interpretations and can overrule the FAQ, that in the middle of an event if someone tried the Dragonstone Port trick now, the TO would be well within his rights to say "I think the FAQ is wrong and I'm going to allow it."? Your argument of complete TO discretion works both ways.
Or how about this: The FAQ is very clear about the word "choose" being necessary before a card has a target. Eddard Stark is the only character in play and the opponent plays Westeros Bleeds. The Stark player argues that since Eddard is the only character affected by the card, he is the only target and therefore should be able to cancel the event. Can the TO act as the final authority on what a target is and "overrule" the FAQ and allow this? Of course. But should he? In my opinion, no. In that case, he is not interpreting the rules, he is changing them.
Note that I am not saying a TO could not rule, in the middle of a tournament without ever encountering the situation before, that something was ridiculous and cheesy and that they were not going to allow it, or that even though something is ridiculous, cheesy and clearly against the available rules that they are going to allow it. They are the TO and they can obviously do that. I am saying, however, that I think they'd be wrong to do it. If a player does not do something illegal, the TO shouldn't be modifying the rules after the fact and applying them retroactively. If there are ambiguous situations, or situations that are not ambiguous but seem unfair, the TO should know about them and issue his "final authority for all card interpretations" before the event - so that all the players know what to expect going in.
My argument isn't against this part of the tournament rules. What I'm saying is that the TO is supposed to be interpreting the rules, not making them up. "That's not the correct interpretation, this is" is much different from "That is the correct interpretation, but I don't like it." A TO is allowed to do either one; I just think that the "I don't like it" variety needs to be avoided, or communicated before the event.
Rogue30 said:
If I remember corectly you said during our discussion that Fear of Winter text created a special case - isn't that "make up rules" by you? You just tried to match the mistaken text to situation, suggesting that everything is fine. I got a feeling that you didn't like the outcome of applying the rules, or maybe more accurate you didn't like to admit that text is a mistake. And this is mainly the reason of my opinion above - you said many times that you don't like talking about designers intent - of course, because rules layering is much simpler then. But we all know that there are no perfect things on this world, so whether you want it or not, you cannot escape entirely from designers intent. If you categorize things so strictly, then you may loose something important. Rules are for players or players are for rules?
Find the actual thing I said and I will tell you. What is the "special case"? Keep in mind that there are rules interpretations that lead to "special cases." Anyway, I don't remember any "mistaken text" on Fear of Winter. I remember that the "until you reveal a new plot card" text caused some problems with the old ambiguity of when plot cards were moved to the used pile because there was no rule for whether that plot that was moved to the used pile became inactive at the same time, or stayed active until a new plot was revealed. But that's not a "mistake" in the text, it is two valid ways to interpret the rules that were available (or unavailable, as the case my be). So it's not "making up rules;" it is an interpretation of the rules as they are written.
I don't like talking about "designer intent" as the final authority on a card interaction because it is too subjective. Since no one knows for sure what the designer's intent is, it becomes your feelings about it against mine, which will create inconsistency in the way the game is played. Rules are there so that everyone is playing the game the same way. A person's feelings about design intent are obviously going to inform their analysis, but "that was the designer's intent" is not an answer to a rules question. You don't discount it in an analysis, but you also do not start and end the discussion with it.
Rogue30 said:
Funny thing: Dragon Skull works just as is and there is no multiple possible ways to apply the rules. I think FFG decided to leave it as is, because of very minor impact of this mistake on the game. You simply must attach it because of Shadows rules. And response is optional as always.
Funnier thing: if I "simply must attach it because of the Shadows rules" instead of using the Response, does that still leave me the option to play the Response? It should, because the "after Dragon Skull comes out of Shadows" Response opportunity is still open and I haven't used the Response. So can't I get 2 characters with 1 Dragon Skull? Once on the Shadows rules (which, incidentally, does not limit me to opponent's characters the way the Response does) and one more on the Response? The only thing preventing me from doing this is the interpretation of the rules that either the card attaches by the Shadow rules or the Response, but not both. The interpretation that both methods of attachment are viable leads to a very different situation. So yeah, there are multiple possible ways to apply the rules. The community generally came to the conclusion that the "attach" instructions on the individual cards and the "attach" rules from the Shadows document were redundant, but that general agreement does not eliminate the other possible interpretation, even if it gives us a clear way to play.
Of course, we know from an email Nate sent that they are redundant and that the Response should be used instead of the Shadow rules. Which leads to your next question.
Rogue30 said:
And what if someone at the tournament said "How do you know that? It's not in the FAQ. Maybe your interpretation is wrong" (BTW At Stahleck we did have such problem). So why category #1? I thought this case was TO interpretation/responsibility.
When the "interpretation" is based on a board ruling or email from FFG, you are correct that "it's not in the FAQ." It's still a "category #1" if you know about the rule, though. You can either choose to believe the person who knows and treat it that way, or you can treat it as a "category #3" based on your own knowledge. I tell everyone that my knowledge of the rules is not official and that while based on very long experience, it is still based on experience and that I can be wrong. But if you want something official, don't bring it to these boards. Send it directly to FFG because they seldom, if every, post here. Other than that, you have to rely on persuasive authority, which is something that all three categories have in common: they are unofficial responses to real situations. We discuss it, and the community agrees on it. TOs are free to follow any general agreement or not. They are also free to create and substitute their own interpretations, although I personally think they should not be doing this when there is either a clear interpretation or general community agreement.

