communication zone

By neo_love_maggie, in Tide of Iron

I'm a new player of TOI,I have a lot of questions that i can't find the answer from the rule book.I suppose that there are many confused player like me.so i start this up as a place for us to communicate,All of us can leave our question here,everyone are welcome to share your opinion.We will be grateful for this.And here is some questions used to confused me.

1.Q:does LOS has a range,or as long as there is no blocking terrain,the unit can see as far as they wish?
A:there is no range for line of sight as long as there is no blocking terrain then you can see them. As you can see further than you can hit a target

2,Q:I notice that in the status phase,squad transfers comes after placing units in OP fire mode.Can i transfer a figure from a OP fire squad unit to a fresh squad?
A:yes

3.Q:i notice that infantry vs vehicle attack range is 1.if a infantry attack a vehicle from a adjacent hex.should we count it as close-range attack or normal-range attack.

A: I have always played this as a close range attack even though the range is 1 (normal attack) it also satisfies the rules for a close range attack so 4, 5, 6 all hits

And my question is when an active tank need to remove the razor wire,does it cost 2 addition movement point beside the movement point cost to enter that hex?

which kind of special ablilty can be add toghter.such as if a squad has 2 elite,does it gain 2 cover against suppressive attack,or if a hex has 2 medical squad,can they gain 2 cover against normal attack?

can a unit be assign to be OP fire in action phase?

neo_love_maggie said:

can a unit be assign to be OP fire in action phase?

Yes, it can.

neo_love_maggie said:

And my question is when an active tank need to remove the razor wire,does it cost 2 addition movement point beside the movement point cost to enter that hex?

Yes, it does.

neo_love_maggie said:

which kind of special ablilty can be add toghter.such as if a squad has 2 elite,does it gain 2 cover against suppressive attack,or if a hex has 2 medical squad,can they gain 2 cover against normal attack?

For these questions, you have to look closely at the wording of the rules.

"The medic squad, and any squad in the same hex as at least one medic squad, gains +1 cover against normal attacks."

That means that even three medic squads in the same hex gain only +1 cover.

"Each elite infantry figure in a squad provides +1 cover against suppressive fire attacks."

Each elite figure provides +1, so a squad with three elite figures gains +3 cover against suppressive fire.