A few items came up the other night on games that I wasn't able to see answers about in the FAQ, so I thought I'd throw it open here:
1) Timing of the Scout effect:
Is the use of the Scout effect an action that can be responded to? When exactly is it triggered? I assume that you can't check for the Scout effect to go off until all the destroyed units from the apply combat damage step have been removed, but is there a chance to respond to the Scout effect with actions in the next action phase, or is it like Counterstrike in being more like a Forced action that is executed.
Secondary question: As worded, the Scout says that it must "survive combat" to have its effect. Is there a definition of combat? I'm assuming this is only the damage applied in the step, but my friend wondered if you had to survive the post-unit destruction action phase to trigger.
2) Timing of the Savage effect:
Does a unit need to survive damage dealing to trigger its Savage effect, or will it go off when it has killing damage? As written, the little scrub Savage 1 lizard with 2 hit points seems kind of unlikely to ever get to use his effect if he must survive to use it.
3) Attachment play:
Unlike some other games that I've played, it appears that playing a support Attachment is a standard action. If this is so, can I respond to an action that will deal killing damage to a unit that I control with the +3 hit points high elf attachment, assuming it's the main phase?
Thanks much,
Creok