Had a few questions for you all

By Creok, in Warhammer Invasion Rules Questions

A few items came up the other night on games that I wasn't able to see answers about in the FAQ, so I thought I'd throw it open here:

1) Timing of the Scout effect:

Is the use of the Scout effect an action that can be responded to? When exactly is it triggered? I assume that you can't check for the Scout effect to go off until all the destroyed units from the apply combat damage step have been removed, but is there a chance to respond to the Scout effect with actions in the next action phase, or is it like Counterstrike in being more like a Forced action that is executed.

Secondary question: As worded, the Scout says that it must "survive combat" to have its effect. Is there a definition of combat? I'm assuming this is only the damage applied in the step, but my friend wondered if you had to survive the post-unit destruction action phase to trigger.

2) Timing of the Savage effect:

Does a unit need to survive damage dealing to trigger its Savage effect, or will it go off when it has killing damage? As written, the little scrub Savage 1 lizard with 2 hit points seems kind of unlikely to ever get to use his effect if he must survive to use it.

3) Attachment play:

Unlike some other games that I've played, it appears that playing a support Attachment is a standard action. If this is so, can I respond to an action that will deal killing damage to a unit that I control with the +3 hit points high elf attachment, assuming it's the main phase?

Thanks much,

Creok

Hi ill try to answer your questions

1)The scout ability triggers after damage has been applied to all targets so if you want to kill it you have to do it after assigning all damage but before application.There is an action window in between there.

2)Savage sadly doesnt apply if the unit dies so you have to pump its hp a bit by using hp modifiers,its sad i know preocupado.gif

3)Yes you can respond to attachments being cast on units just like you can respond to any unit being cast in the game,so the attachment will go to waste.

Hope i've answered your questions gran_risa.gif

Regarding no. 3) I think what the original poster meant was can he respond to a tactic that will deal enough damage to a unit by playing an attachment, Dragonmage awakening, from hand as a response action. The answer's no. You can respond to attachments but you can never respond with an attachment. Same with units.

Yeah regarding 3) Sinning is right i didnt read properly on the 3rd Q.Apologies. gui%C3%B1o.gif

Any chance either of you have a link or reference for the "you can't respond to an action with an attachment" rule? The only thing I found looking in the (admittantly dated) rules seemed to indicate that attaching a card was an action.

Savage agrees with what I thought would be the way it worked.

Scout I'm not sure we've completely covered. You think it goes off in the window between assigning and applying damage? I would have thought it would be after the "remove units" step since that is the one that determines whether your unit survived or not. Regardless, are effects like scout and savage Actions that go into the normal chain of actions during the next action window, or are they more like Counterattack, which is sort of a Forced that can't be interacted with?

Creok

Read the whfaq 1.2, under playing cards. It states that playing unit/support/development/quest card are actions with special restrictions.

Scouts and savage seem to take place whenever their conditions are met. So I don't think it can be responded to with an action, although i'm not sure on this.

If you read the rulebook the scout keyword implies that if after damage Application it survives your opponent has to discard a card for each scout that survives.This should clear the questions you've been having about it i hope.

Sining said:

Read the whfaq 1.2, under playing cards. It states that playing unit/support/development/quest card are actions with special restrictions.

Scouts and savage seem to take place whenever their conditions are met. So I don't think it can be responded to with an action, although i'm not sure on this.

Scout and savage are effects, not actions, so they can't be responded to by Actions.