One of them kind of silly, and one of them not so much.
1) A character obtained the Gilded Compass (lets you subtract 1 from your dice roll for movement). On a roll of 1 for movement the character has to move regardless of the effect of the compass - can movement ever be 0 alloweding the character to stay and encounter the square again?
Yes - that was the kind of silly question. Now for the not so silly question.
2) I was playing the necromancer and drew the Heavenly Host, a nasty Craft 10 Enemy Spirit. The Heavenly Host cannot be evaded by evil characters and the necromancer can evade enemy spirits. In this scenario which ability takes precedent? I am sorry if this has been answered before or is written somewhere clearly in the rules but if anyone can answer this for me I will give them a Talisman I happened to find sitting in an Eagle's Nest.
Thank you!