Hi folks, despite having a ridiculously crazy life, I'm here to give you your list of the newest released cards in the Warhammer: Invasion "Enemy Cycle." Enjoy.
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1. Dwarf Unit - Duregan Thorgrimson, Unique Hero - 4R, 2D, 2P, 5HP - "Hero. ACTION: At the beginning of your turn, this unit deals damage equal to its power to a target unit. Then, the target unit deals damage equal to its power to this unit."
2. Dwarf Tactic - My Life For The Hold! - 0R, 2D - "ACTION: Sacrifice a unit to cancel all damage dealt to your capital until the end of the turn."
3. Empire Unit - Bright Wizard Acolyte - 2R, 1E, 2P, 2HP - "Mage. FORCED: When your turn ends, this unit takes 1 uncancellable damage."
4. Empire Tactic - Douse the Flames - 0R, 2E - "ACTION: Move 1 damage from one target unit to another target unit."
5. High Elf Unit - Scion of the Everqueen - 2R, 1H, 1P, 2HP - "Elite. Noble. This unit cannot have its hit points reduced by card effects."
6. High Elf Unit - White Tower Aspirant - 2R, 2H, 1P, 2HP - "Apprentice. Kingdom. Indirect damage cannot be cancelled by card effects."
7. High Elf Unit - Lion Chariot of Chrace - 3R, 1H, 1P, 3HP - "Warrior. ACTION: This unit takes 1 uncancellable damage. If it does, it gains Counterstrike 2 until the end of the turn."
8. High Elf Unit - Spearhost of Asuryan - 4R, 1H, 2P, 3HP - "Warrior. Elite. ACTION: When this unit attacks, deal 2 indirect damage to target opponent."
9. Dark Elf Unit - Disciple of Malekith - 5R, 2DE, 3P, 3HP - "Warrior. Elite. ACTION: When an opponent discards one or more cards from his hand, this unit gains 1P until the end of the turn."
10. Dark Elf Support - Barbed Whip - 1R, 3DE - "Attachment. Weapon. Attach to a target DE unit. ACTION: When attached unit attacks, target unit in the defending zone gets -1 hit points until the end of the turn."
11. Dark Elf Tactic - Bloodburn Poison - 1R, 2DE - "ACTION: Deal 1 damage to target unit. That unit loses 1P until the end of the turn."
12. Dark Elf Tactic - Eye for Cruelty - 0R, 2DE - "Spell. ACTION: Until the end of the turn, when target unit is healed, destroy that unit instead."
13. Dark Elf Quest - Offering to Hekarti - 0R, 2DE - "Quest. ACTION: Discard X resource tokens from this card to give target unit -X Hit Points until the end of the turn. Quest. FORCED: After a unit is put into target opponent's discard pile from play, put a resource token on this card if a unit is questing here."
14. Chaos Unit - Vicious Marauder - 3R, 1C, 2P, 2HP - "Warrior. Battlefield Only. This unit must attack during your battlefield phase, if able."
15. Chaos Support - Tainted Well - 4R, 2C, 2P - "Building. ACTION: When a unit is corrupted, deal 1 damage to that unit."
16. Orc Unit - High Mountain Troll - 6R, 3O, 4P, 5HP - "Troll. FORCED: At the beginning of your turn, heal all damage on this unit."
17. Orc Tactic - Dis Stuff Burns Gud - 3R, 2O - "ACTION: Sacrifice a unit to destroy target Building support card. Then, each player takes 3 indirect damage."
18. Neutral Unit - Mountain Brigands - 2R, 1P, 2HP - "Thief. ACTION: When this unit enters play, target opponent must give you 1 resource."
19. Neutral Tactic - A Noble Quest - 0R - "Order Only. ACTION: Put 1 resource token on a quest if a unit is questing there."
20. Neutral Tactic - Corruption of Purity - 1R - "Destruction Only. ACTION: Until the end of the turn, when target unit is restored, corrupt two other units in that zone."
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So lotta love for Dark Elves and High Elves, Dwarves get another killer card (of sorts), Orcs get 2 useful cards (one of which is a strong unit), Chaos gets a fairly cheap but substantially useful attacker and a great support card (in theory, though it costs too much), Empire gets 1 useful Tactic and a so-so Unit (imho), and we get some cool new Neutral cards, too. Not a bad set, just wished they hadn't spoiled so many of the great cards.
I'd rate it about a B/B- at best. Good, not great. Just a quick assessment though, I'm sure more time with the cards could adjust my interpretation of them.
