Unique Daemon

By Psyker11, in Rogue Trader Gamemasters

I have been working on a unique daemon for my game, and was hoping to get some advice. I have it fairly well made, but was wondering if it might be a little overpowered. What do you think? Anything I can do to improve him?

He of Rags and Tatters

WS: 45
BS: 30
S: 50(x2)
T: 50(x2)
AG:45(x2)
Int:40
Per:45
WP:50(x2)
Fel:40

Movement: 8/16/24/48

Wounds:45

Skills: Acrobatics, Awareness, Charm+20, Climb, Concealment, Deceive+20, Disguise+20, Dodge, Interrogation, Intimidate, Literacy, Logic, Navigation:Warp+20, Psyniscience, Scrutiny, Search, Shadowing, Silent Move, Sleight of Hand, Tracking.

Talents: Assassin Strike, Blind Fighting, Catfall, Chem-Geld, Combat Master, Crushing Blow, Disturbing Voice, Hard Target, Improved Warp-Sense, Leap Up, Lightning Reflexes, Mimic, Sprint, Swift Attack, True Grit, Warp-Sense.

Traits: Daemonic, Fear: see The Horror, From Beyond, Natural Armor: 4, Weapons: Talons, Phase, Regeneration, Stuff of Nightmares, Sturdy, Toxic: see Entropy Incarnate, Unnatural Strength x2, Unnatural Toughness x2, Unnatural Agility x2, Unnatural Willpower x2, Unnatural Senses, Warp Weapon.

Special Rules:
The Horror : When in his natural form, He of Rags and Tatters exudes an aura of sheer dread. Any living creature within 10 meters must test against Fear 1. Any living creatures within 3 meters must test against Fear 2, Any living creature in melee with him must make a Fear 4 test, any living creature grappled by him must make a Fear 4 Test every round.

Unholy Grip
: For the purposes of initiating and maintaining a grapple, He of Rags and Tatters counts as having Unnatural Strength x3

Thought Stealer
: Every round an Explorer is grappled by he of Rags and Tatters they must make an Ordinary(+10) Willpower test. This test increases in difficulty by one degree every round. If they fail they suffer 1d10 points of temporary Intelligence loss. Any creature Reduced to 0 Intelligence in this manner is temporarily drained of free will, and will serve He of Rags and Tatters for 1d5 days. At the end of this period they will remember nothing of thier experiences except for hazy memories of terrible deeds and an underlying terror. They will also gain 2d10 insanity and Corruption points, and one Malignancy. Any NPC without the Touched by the Fates trait is reduced to a mindless husk at the end of this process.

Shape Shifter
: He of Rags and tatters may use the Disguise skill to take the form of any humanoid creature within one size category of Average.

Entropy Incarnate
: When in his natural form, He of Rags and Tatters has the Toxic Trait with a radius of 10 meters. This affects all living things. This ability may be enabled or disabled as a Half-Action

The King of Rags and Tatters is described (no profile) in Disciples of the Dark Gods, if I remember correctly, a Daemon Prince of Tzeentch.
I would go with the Lord of change stats fron Ascension...at least.

Or with your proflie bur triple the wounds, up the Unnatural Stats, add a lot of Psychic powers and Psy Rating 8+

Santiago said:

The King of Rags and Tatters is described (no profile) in Disciples of the Dark Gods, if I remember correctly, a Daemon Prince of Tzeentch.
I would go with the Lord of change stats fron Ascension...at least.

Or with your proflie bur triple the wounds, up the Unnatural Stats, add a lot of Psychic powers and Psy Rating 8+

See, he isn't a Daemon Prince, He is a little short of Greater Daemon power wise. He isn't supposed to be a combat beast, more a controlling kind of enemy, always lurking in the background, spreading dissention and fear, masquerading as a crewman or other NPC, waiting to strike when the party is most vulnerable. That kind of stuff. His big thing isn't some wicked psychic attack or daemon weapon, its the ability to inflict a Fear 4 test every round with Warp Shock, coupled with Thought Stealer.

But that aside, Psychic powers you say? Would the Telepathic Domination techniques be workable?

Hi Psyker,

have you have read any material of Lovecraft or did you just found the name to be neet? gui%C3%B1o.gif

Anyway:

Skills: Add some Forbidden Lore, at least Daemons (+10 or +20). Unless, this is more of a mindless warp-beast then an intelligent personality.
I would raise Scrutiny as well, +10 perhaps. Unless you do not want to include this "I-know-your-sins/fears/desires" thing.

Talents: For something not inteded as a combat monster, you talent list shows many combat talents and not much else. How about some strange Peer Talents? Perhaps "The desperade" or "the Greedy" ?

Your traits: Again, it is very much about close combat. Give it an overall Fear Rating of 3. You can always rule that it can disguise itself so that the Fear does not come into effect. If it´s grab is that horrible, give it Fear 4 for grabbling.
Personally, I would not limit the Thought stealer to grabble. Conversation with it (disguised or not) could be enough. Or worse, listening to it. Anyhow, I would not make it an reduction in Intelligence but Willpower. Especially if the end effect is the theft of free will & enslaving.
For your "special possession/enslaving", I would add Corruption points to the mix. After all, the mind & soul was subdued while the body was the puppet of the warp, this will have some detrimental effect.

Your Toxic trait has a little bug, me thinks. Toxic trait comes into effect after wounds are suffered. I know where you want to go (every-one in range must test Toughness or else will lose wounds) but you should clarify this. Turning this on and off can be reduced to a free action, me thinks. After all, for a Daemon this should be something as affordless as breathing. Unless you want it to be otherwise.

Yes Gregorius, I am a huge Lovecraft fan.

Definetly adding some Forbbiden Lores, really dont know how I missed that.You preety much guessed the vibe I was going for.

As for those Peer talents, very good idea, Im probably going to use those. As for the Combat Talents, and Traits for that matter, I was going for something that was **** near impossible to kill. I was not trying to make its damage output obscene, just powerful. Its not a Bloodthirster, but it is still a powerful deamon and will be a major threat to most humans.

I really like your idea for the conversational Thought Stealer, definitelt going to use that, and thanks for the Toxic clarification. Also, take another look, Corruption points are already factored in.

Hi Psyker11,

glad that you take my critic as constructive. I think there is still one thing I would advise. The "conversational Thought Thief" was based on the concept that your little Daemon could go and disguise himself as some npc close to the pc or somebody he just happens to talk to. You (as the GM) role in secret to see if the pc sees through the disguise or not (but only if they ask themselves if this person is who he/she claims to be). Give them.. ideas..through the conversation. or make them hear things that make no sense.

Instead of applying the attribute damage per se, make them happen if they idea is liked (CH vs WP of the pc). Do not make them happen "on the spot" but after a period of sleep. The pc will not regain a point per hour, but 1 per 8 hours spent awake(!). Talking to "Him of Rags an Tatters" does not destroy all of the healing, but the clock for the remaining "damage-to-be-regained" begins anew.

Thereby, you can send your daemon after a pc every other day. And still have your effect.

Of course, the pc will get very paranoid of his own crew (and perhaps captain?) and this behaviour might irretate his fellows and underlings. In addtion, if rumours spread among the crew that "X" is haunted by a daemon, "X" will have -30 on all social interactions rules. Something he/she will be able to predict after an ordinary test for Intelligence or Logic. Thereby, the pc cannot simply get the "Excuse for my behaviour, but I am haunted by a Daemon" card blanch for his/her behaviour.

Sounds a little more like horror, doesn´t it? gui%C3%B1o.gif

@Combat
Well, the Daemon can alway phase out and flee if identified. Hunting something with no need for doors is hard.

@Traits
By the way: give it a leat "hoverer". Thereby, it will be able to escape through a floor or the ceiling.