I have been working on a unique daemon for my game, and was hoping to get some advice. I have it fairly well made, but was wondering if it might be a little overpowered. What do you think? Anything I can do to improve him?
He of Rags and Tatters
WS: 45
BS: 30
S: 50(x2)
T: 50(x2)
AG:45(x2)
Int:40
Per:45
WP:50(x2)
Fel:40
Movement: 8/16/24/48
Wounds:45
Skills: Acrobatics, Awareness, Charm+20, Climb, Concealment, Deceive+20, Disguise+20, Dodge, Interrogation, Intimidate, Literacy, Logic, Navigation:Warp+20, Psyniscience, Scrutiny, Search, Shadowing, Silent Move, Sleight of Hand, Tracking.
Talents: Assassin Strike, Blind Fighting, Catfall, Chem-Geld, Combat Master, Crushing Blow, Disturbing Voice, Hard Target, Improved Warp-Sense, Leap Up, Lightning Reflexes, Mimic, Sprint, Swift Attack, True Grit, Warp-Sense.
Traits: Daemonic, Fear: see The Horror, From Beyond, Natural Armor: 4, Weapons: Talons, Phase, Regeneration, Stuff of Nightmares, Sturdy, Toxic: see Entropy Incarnate, Unnatural Strength x2, Unnatural Toughness x2, Unnatural Agility x2, Unnatural Willpower x2, Unnatural Senses, Warp Weapon.
Special Rules:
The Horror
: When in his natural form, He of Rags and Tatters exudes an aura of sheer dread. Any living creature within 10 meters must test against Fear 1. Any living creatures within 3 meters must test against Fear 2, Any living creature in melee with him must make a Fear 4 test, any living creature grappled by him must make a Fear 4 Test every round.
Unholy Grip
: For the purposes of initiating and maintaining a grapple, He of Rags and Tatters counts as having Unnatural Strength x3
Thought Stealer
: Every round an Explorer is grappled by he of Rags and Tatters they must make an Ordinary(+10) Willpower test. This test increases in difficulty by one degree every round. If they fail they suffer 1d10 points of temporary Intelligence loss. Any creature Reduced to 0 Intelligence in this manner is temporarily drained of free will, and will serve He of Rags and Tatters for 1d5 days. At the end of this period they will remember nothing of thier experiences except for hazy memories of terrible deeds and an underlying terror. They will also gain 2d10 insanity and Corruption points, and one Malignancy. Any NPC without the Touched by the Fates trait is reduced to a mindless husk at the end of this process.
Shape Shifter
: He of Rags and tatters may use the Disguise skill to take the form of any humanoid creature within one size category of Average.
Entropy Incarnate
: When in his natural form, He of Rags and Tatters has the Toxic Trait with a radius of 10 meters. This affects all living things. This ability may be enabled or disabled as a Half-Action