techpriest in ascension

By Asolr, in Dark Heresy

So im looking to make a techpriest in dark heresy Ascension and im loooking at the 12 good reputation and tons of peer talents they can get thou there ranks, and wonder and wonder....

How the nurglespawn can they ever get these when they cant raise there fellowship and the changes they even roll 1 30 for stats and then put in fellowship is below 12,34% 11011100 . And even if they do that they stil cant ever get the good reputation ones that demand 50 in fellowship. I think the designers drak to must amesac when they put techpriest together, or had there dog do it. Either way they failed there logic roll.

OR did i miss something in a errata and im the silly one that should be taken outside and shot ?

Emperors light shine on your souls.

You can be the tech priest who actually knows what the rituals mean, and can get the machines to work, or you can be the tech priest who merely memorized the rituals and used social butterfly techniques to get himself into influential positions. The trick is in how you spend your XP.

If you play the first, expect your tech priest to be very good at what he does, and not so good at people. He'll get respect for his talent and skills, but to the rest of the world hes that kind of creepy omnissiah worshipper who keeps the power plant going.

If you play the second, well, you may not know how to make the powerplant run (beside what the litany of the cracnkin technique may tell you), but you know, the rest of the Imperium is glad they have someone they can talk to about the powerplant working without feeling inferior.

The eratta state that they may use Intelligence instead of Fellowship in some cases

AppliedCheese said:

You can be the tech priest who actually knows what the rituals mean, and can get the machines to work, or you can be the tech priest who merely memorized the rituals and used social butterfly techniques to get himself into influential positions. The trick is in how you spend your XP.

If you play the first, expect your tech priest to be very good at what he does, and not so good at people. He'll get respect for his talent and skills, but to the rest of the world hes that kind of creepy omnissiah worshipper who keeps the power plant going.

If you play the second, well, you may not know how to make the powerplant run (beside what the litany of the cracnkin technique may tell you), but you know, the rest of the Imperium is glad they have someone they can talk to about the powerplant working without feeling inferior.

Techpriests may not raise their Fellowship at all as they earn no advances towards Fellowship. The absolute best you can get is a 40 Fellowship unless you were a noble or hiver techpriest then you could have a 45. Its still not very likley and impossible to get teh Peer talents as a result. The FAQ does however let you use Intelligence instead in cases as was said earlier.

Thanks for the help, dint see it in the dark heresy errata. But i gues there is another errata somewhere to ascension.

Or i am stil blind..P

guest469 said:

This covers Techpriest/Magos and the Peer/Good Rep talents. Also of note is that "free" talents that are bundled with a career ignore prereqs, so even if you somehow have a Magos that still "suffers" from having some leftover scraps of weak human emotions (Fel12) and a brain injury that has rendered him a simpleton you at least get the consolation prize of Peer(Ad.Mech) for the not insignificant achievement of making Magos in the first place.

I have also resorted to a simple game mechanics "GM trick" for Techpriest players: I allow the player to which attribute advance table their character will use when they are created, either the Techpriest in the core DH book or the Explorator in RT. Each career emphasizes different attributes and suffers in different ways, esentially the "two faces" of the cog-and-skull icon. If a player places a decent roll in their Fel attribute, makes use of the Explorator attribute advance chart and enters the Bonded Emisary alternate career option they can be a surprisingly social Adeptus Mechanicus character. Sure, they spend more XP on it than say a hiver/noble scum, but that is as it should be. The point is, it is possible.

Errata as mentioned.

What Zila said.

Also, for someone following the social butterfly track, Elite Advances are a perfectly acceptable RAW way of boosting fellowship or simply buying those talents anyhow. Granted, they'll need to justify it, and probably pay out the rear for it, but thats why the Elite Advance system exists. for those characters that need a little wiggle room.

Personally, and this I've stated prior in the House Rules subforum, I allow Tech-Priests to advance fellowship. The reason being that the Explorator from Rogue Trader can advance Fel, and all they are are Tech-Priests by another name.

Also, a Hive born Tech-Priest with the right divination (result 63-66) can net a 48 Fel, and get an additional 5 from the " Hero of the Inquisition " transition package in Ascension . That would be a 53 Fel. Given that the various implants/talents that reduce Fellowship are not necessary for a Tech-Priest , this is a possible; yet rare, outcome.

But then, that's just my take on things personally.

-=Brother Praetus=-