I have played only 4 games of descent so far (the vanilla version) and as you can understand i have come up against some very interesting and weird situations.
1st) Can someone explain me when a quest ends? I mean why do you get conquest tokens when you kill the last monster since the quest is over. There are plenty of quests that say when you kill the namen monster the quest ends. Do the overlord get a turn? Do they have to escape to town? There is no specific mention about that in the rules.
2nd) The second question concers a magic item it's a copper treasure as i recall that is name ring of quickness even though i could be wrong as i don't recall it now exactly. Anyway it says that you get +1 movement point on your turn but it also states (even if you would normally get no movement points). What does that mean that you get when webbed? You get 1 movement when declaring battle? Or it is just poorly worded it only means that you get +1 on your movement points and they ****** up.
3rd) The grabble ability is it mandatory or something? Cause i have come to a situation where i want to let him go in order to knock him back can you switch it off if you want or it works all the time and you can never not use it?
4th) About the campaign rules (not the advanced campaign ofcourse). First is it my idea or it favors heavily the overlord since let's say 2nd level the players only get +100 coins where the overlord gets an extra card every turn (like an activated evil genius) and +3 tokens per turn (for an average of 3 players). Am i missing something? Is it supposed to be like that to ramp up the challenge as the players win every dungeon? And second on that matter it says they lose magic items, training, potions equipment but it doesn't say about training cards that you buy in town so you can carry over training cards? Cause that could be interesting even though it could be overpowering for the players since on every adventure they can buy at least 1 skill or even more.