23. Hustle giving MP

By Corbon, in Descent: Journeys in the Dark FAQ Update Discussions

Background:
A simple case of yet another 'move X spaces' wording that should probably be 'gain X MP' instead.

Question:
Q. Does the Feat Hustle give 3MP or allow the hero to move 3 spaces?
A1: Hustle should read "Play at the start of your turn. You hero gain 3 extra Movement Points this turn." Note that this change, from "allowing to move X spaces" to "gain X movement points" also applies to all other similar wordings (eg Tahlia)
A2: Hustle gives a hero the ability to move 3 extra spaces during their turn. These spaces do not cost movement points to enter, and you can choose a mud space, for example, as one of these space without paying any extra MP.
A3: Hustle gives a hero the ability to move 3 extra spaces during their turn. These spaces do not cost movement points to enter, but must be 'empty'. You cannot, for example, enter a tree space with one of these spaces of movement.

Deleted post, deleted post.

All good for movement to the FPD then?

Could you add if this is "extra movement" (ie, you must declare a movement action to add this feat) or "free movement" (ie. you could declare a battle action, and gain this movement points/spaces, too)?

gran_orco said:

Could you add if this is "extra movement" (ie, you must declare a movement action to add this feat) or "free movement" (ie. you could declare a battle action, and gain this movement points/spaces, too)?

Why? It is very clear as it is. It currently allows you to move 3 extra spaces (or add 3 MP) which is not at all the same as 'adding to speed'. This might be a second language thing?

The way you write this seems to indicate an odd way of looking at the movement system, which could also contribute to your confusion.
Heroes have speed (a stat on their card).
They gain (0/1/2)x movement points depending on their order, where x is their speed. Extra MP (or extra spaces of movement when it is badly worded) are just that - extra , and not dependent on the order. MP total becomes (0/1/2)x +n .
Some skills, and possibly other effects, add to speed instead of adding MP/spaces of movement. In this case the equation becomes 0/1/2(x+n).

Does that make it clear why your request is unnecessary?

Alternatively you just don;t like the idea of getting the extra movement with a battle action? - which you could do with fatigue anyway...?

We had discussions about this in our group and forum. We did not know if it was necessary to have initial movement points to add this 3 spaces (if you have not movement points, you cannot add nothing -at least in our language, although it has been translated literally)-. If not, it could say you gain 3 extras spaces ("gain" is not exactly the same that "add"). For example, it is not the same "you gain 3 wounds" and "you regain 3 wounds". One card says the first sentence, although you cannot exceed your maximum health value, so really it should be "regain", instead. The word "gain" implies that you obtain those wounds, exceeding the maximum value. Do you understand?

If you say that it is like you say, then ok, it could be a language thing, but we had serious doubts about this.

gran_orco said:

If you say that it is like you say, then ok, it could be a language thing, but we had serious doubts about this.

It sounds like a language thing then. The card says 'move 3 extra spaces' which we aim to convert to 'gain 3 MP'. Both 'extra' and 'gain' are independent of existing sources.
Speed and Movement Points are also entirely different things.

Whether this bonus movement is actually MPs or not, it seems pretty clear that it doesn't matter what Action you declare. If it did matter (had the designers intended it to matter), the card would require you to declare accordingly, and it doesn't. Thus, MP or "extra movement," this bonus is applied on top of whatever mobility you have from your Action.

Personally I think it's pretty clear it should be MP. Even if that's unclear to some people, I don't understand why you (hypothetical "you") would want to define an entirely new form of movement with its own rules about entering various terrain/spaces just for one card, let alone how you could seriously think the designers intended such an interpretation without writing a single paragraph about this distinct movement form in any rulebooks. One interpretation dovetails into existing rules about how movement works, the other requires you to re-think every question that's ever been asked regarding movement and consider how this new form of "extra movement" applies to those as well.

If the quesiton being asked were pertaining to whether these 3 spaces get doubled on a Run or not, I might understand why it's so important to get an official answer, but that isn't even at issue, apparently. This is a classic case where KISS can and should be applied. =P