Hey guys, first post here and just wondering if I could get some of your views on a character class I've been attempting to create for DH and possibly RT.
Ok, the idea is that it's an armourer from a forge world i.e. just a skilled worker who caught an Inquistor or Rogue Trader's eye through creating him (or her) a singular exceptional item.
Forge World Armourer
WS 2d10+ 25
BS 2d10+ 10
S 2d10+ 30
T 2d10+ 30
Ag 2d10+ 10
Int 2d10+ 10 (Count as 40 for Trade (Armourer) and Trade (Smith) Lore tests)
Per 2d10+ 15
WP 2d10+ 25
Fel 2d10+ 10
Wounds
d5+ 8
Fate Points
d10
1-9 2
10 3
Starting Skills
Trade (Armourer) + 20
Trade ( Smith) + 20
Speak Language (Low Gothic)
Climb or Carouse
Starting Talents
Melee Weapon Training (Primitive)
Crushing Blow
Sure Strike or Frenzy
Starting Gear
Best Quality Great Hammer (Unwieldy, non-primative) (Rite of Passage item)
Best Quality Hammer (Unbalanced, non-primitive) (Rite of Passage item)
Tattered and stained robe (Poor quality clothing)
Mesh Gloves (3AP Arms)
Materials to build bolt pistol
Starting Wealth
120 + 3d10 Thrones
Characteristic Advances
Simple Intermediate Trained Elite
Weapon Skill 100 250 500 750
Ballistic Skill 500 750 1000 2000
Strength 100 250 500 750
Toughness 100 250 500 750
Agility 500 750 1000 2000
Intelligence 500 750 1000 2000
Perception 250 500 750 1000
Willpower 250 500 750 1000
Fellowship 500 750 1000 2000