[SPOILER] Their Bidding: Stone Calendar

By Tokhuah, in CoC General Discussion

Article by our usual "GUEST" writer:

http://www.fantasyflightgames.com/edge_news.asp?eidn=1754

coc-stone-calendar.png

I do not like cards that depend on me losing to be effective. I would rather just take the story and would rather have the cards in my deck bent to that strategy. The alternate use, discarding success tokens from Silver Twilight cards, means I sacrificed a Character to draw... not wild about that strategy either. For now I will mentally place this in my "IF" card category...

I really like this card. It's cheap, it has a good effect (drawing cards it's always awesome) and, really important, you don't have to pay to activate it. In the right deck (and I'm thinking of something like an heavy control deck) it could be a good weapon to have card advantage; this is a problem of quite difficult solution, right now, in my opinion.

With this card, instead, you can take control of the match and, at the same time, if needed you can refill your hand. Usually the control spells are expensive and that means you have to resource until your 5-6 turn, while a rush deck can stop at the third (so, the rush deck can start doing card advantage!). This can be a good solution.

I'll give it a try, I think that Miskatonic is becoming more and more the perfect support faction (even to use as third faction).

bye

Konx.

As is mentioned in the article, 'Stone Calendar' can be used when you are gaining

more success tokens than is needed to win the story.

Tokhuah said:

I do not like cards that depend on me losing to be effective.

Hybrid said:

As is mentioned in the article, 'Stone Calendar' can be used when you are gaining

more success tokens than is needed to win the story.

Tokhuah said:

I do not like cards that depend on me losing to be effective.

...and that is NOT something I would like to depend on either. An efficient deck wins because the cards work together toward creating an ideal and realizable winning condition. This card is based on conditional effects based on inefficiency and losing. MU already has a 2 cost Character draw engine that works regardless of the situation.

Haven't you ever been in a situation where you knew you were going to lose a story, and didn't have any place to put the success tokens you had acquired for that story? Here's something nice you can do with them.

The draw advantage is very important in Cthulhu. The more you draw card, the more you will have your cards to win especially if you are playing a combo deck.
Stone Calendar is working well with a conspy like The Locked Door (Whispers in the Dark F10) (each turn you can draw between 2-4 cards by committing a character is this conspy).
It works well when you are losing a story (you have 2-3 success on a story and your opponent is going to win the story, you will lose your tokens, so use the stone calendar to draw cards).
It's a support, it's more difficult to destroy than a character (the miska drawing characters are generally good targets for rats and all blast).

The Calendar can enter play with the museum Curator (by paying one card I have two cards in play) and you can abuse it with the silver twilight support cards.

Like all versatile cards, it is a very useful and cheap card.

Tokhuah said:

Tokhuah said:

I do not like cards that depend on me losing to be effective.

...and that is NOT something I would like to depend on either. An efficient deck wins because the cards work together toward creating an ideal and realizable winning condition. This card is based on conditional effects based on inefficiency and losing. MU already has a 2 cost Character draw engine that works regardless of the situation.

I totally disagree. I'm not claiming that this card will be a total blast, but it has potential. It has potential because the card is doing something good: it is turning success token in a resource in the game. The only other (powerful) card that is doing this is Descendant of Eibon that even with the errata is a GOOD card.

Success tokens alone are worth nothing, in general. They are just a marker that is there to say something on the status of the game. But with a card like this or Eibon, they become a part of the strategy of the deck: why shouldn't a deck win or create "an ideal and realizable winning condition" using tokens as a resource, in the beginning of the game?

(BTW, if you read my report of Stahleck, this is exactly how I was using the token and the Eibon in my match: the purpose was to have even a couple of story with 3-4 tokens to be sure I could use one of the main weapons of my deck, namely Eibon, in any situation. For me tokens were a resource to make board advantage in any situation. Here they can become a resource to make card advantage: and card advantage is one of the most important thing in a card game, especially in some decks).

Again, I'm not claiming this card will develop a total new deck BUT it is potentially a good card. It's up to us to find a way to use it :)

bye

Konx.

But Descendent of Eibon uses success tokens to generate more success tokens and cause some havoc along the way. And there is no additional cost - pay the tokens and use the Descendent. This is why every competitive deck probably should have Descendent of Eibon in it.

The Stone Calendar costs 2 to play and then converts tokens to cards. Is this the best use of 2 resources and a card for your deck? This is the question that needs to be answered for a competitive deck.

But for a fun deck - well it should be a fun card! It will fit quite well.

Certainly no one here has yet claimed that Stone Calendar is a proven element of

a competitive deck build however I'm not willing to count it out yet. It will certainly be

tested by the community IN PLAY. A card's value is not always best assessed upon

it's 'stand alone' effects. Combos and synergy in general can often push a deck build

over the top. 'Descendant' is still good enough to be in any competitive deck so it

shouldn't be compared to Stone Calendar. Konx I believe was just using it as an

example to explain how success tokens can help a player win games as well as stories.

In the best deck there will always be cards that are somewhat conditional. Of course

to be competitive we limit this as much as possible. Loosing success tokens either

because my opponent wins the story or I place more than the required 5 is a very

common occurrence in our local games. Amongst the tier 2 decks our group

plays, the ' MU, 2 Cost Character Draw Engine' loses regularly due to the number

of mediocre characters needed for the build. I like the flavor, and the unique

ability of Stone Calendar regardless of whether or whether not it makes it into

a winning competitive deck.

Tokhuah said:

Hybrid said:

As is mentioned in the article, 'Stone Calendar' can be used when you are gaining

more success tokens than is needed to win the story.

Tokhuah said:

I do not like cards that depend on me losing to be effective.

...and that is NOT something I would like to depend on either. An efficient deck wins because the cards work together toward creating an ideal and realizable winning condition. This card is based on conditional effects based on inefficiency and losing. MU already has a 2 cost Character draw engine that works regardless of the situation.

Hybrid got the point of my example with Eibon: what I wanted to point out is exactly that these kind of cards transform a "marker" (the success tokens) in a game-resource.

Stone Calendar is a draw effect that in the _right_deck_ can be used with profit. That said, it need to be tested, but I like this kind of cards:

- support: a bit more difficult to deal with it

- no activation cost: so, I can use it any time and I don't need a free domain

- potentially powerful effect: card drawing is always good, and this card could provide a maximum of 4 cards in 1 activation (and I'm not considering other cards that allow to accumulate success tokens)

This card is, in my opinion, less "conditional" than what it seems, simply because is using something that you MUST place, at some point, if you want to win the game...and if you plan the situation, you can think of winning later with the card advantage provided by this card (sounds a lot = control deck, right? :D ).

That's it. I'll try to test it in some combinations, anyway :D

Konx.

I don't think it is a maximum of 4 tokens - these tokens are just your tokens - not tokens on a particular story/ST support. So you could draw a whole lot of cards...