ToI plus RtL

By C.H.A.D., in Descent: Journeys in the Dark

Dywnarc said:

I wrote a short article on a system my friends and I tested. At first it appeared to work well, but it showed some flaws.

I like the ideal of the overlord drawing a card when a feat is played, thats fast and simple and seams fair, I am willing to try that out.

yeah, I liked that at first glance but it was quickly abuseable. I was working on a similar thing but at a fixed price when I realised that drawing a Card gave variance, unknown value, extra options to the OL and a very minor possible CT increase (though given hero deaths probably drop a lot when using full feats, probably still considerable less CT overall). Best of all, its real simple. (Worst of all, its not applicable in encounters).

Good idea over at BBG: http://www.boardgamegeek.com/thread/380906

The cost of playing a feat is simply allowing the OL to draw a card. Not bad I must say. I'll be testing this absurdly simple system soon.

Corbon, I think that's a great idea. I think I'd allow feats in my game if I could draw a card every time they used a feat. It'd be a suprise for me (a new unknown card) for every suprise they give me. Also, it helps the OL get XP because its now one card closer to decking the party. Also, I'd love to have a player play a feat and draw a Danger card. lol.

One final curiosity, is there any way for the OL to cancel a feat effect? I'd hope something like a threat cost or OL card to allow the OL to say "nope, can't let you do that." The players have a bunch of abilities that make it hard for the OL to do the things he does (gain 1 less threat per turn, increase all card costs by 1, ect.) so shouldn't the OL get something like that against the players? Would this defeat the purpose of the feat cards?

I only ask because it sounds like a couple of feat cards are real game winners in the right circumstances and I'd hate for a whole dungeon to go down the tube because of 1 feat card

Neostrider said:

Corbon, I think that's a great idea. I think I'd allow feats in my game if I could draw a card every time they used a feat. It'd be a suprise for me (a new unknown card) for every suprise they give me. Also, it helps the OL get XP because its now one card closer to decking the party. Also, I'd love to have a player play a feat and draw a Danger card. lol.

One final curiosity, is there any way for the OL to cancel a feat effect? I'd hope something like a threat cost or OL card to allow the OL to say "nope, can't let you do that." The players have a bunch of abilities that make it hard for the OL to do the things he does (gain 1 less threat per turn, increase all card costs by 1, ect.) so shouldn't the OL get something like that against the players? Would this defeat the purpose of the feat cards?

I only ask because it sounds like a couple of feat cards are real game winners in the right circumstances and I'd hate for a whole dungeon to go down the tube because of 1 feat card


I can't think of anything. The best I can think of goes something like this;

OL: I have you now. A Silver Beastman War party spawns around the corner from Shiver, clearly going to tear him apart.
Shiver: Ha! I play this Feat (which gives Aura 4, + Shiver's Aura 4 and Holy Aura means 9 damage to the Beastmen if the attack him, killing even the Master outright.
OL: Bugger
<OL draws card>
1. OL: Nevermind, Shiver hits himself with this Dark Charm I just drew.
<Shiver kills himself, Beastmen tear Laughlin Buldar into quivering lumps of jelly instead>

2. OL (thinks to self): Excellent, a Danger. Now I can afford to play the Dance of the Monkey God I have in my hand...

Yeah, I guess. Just seems odds are there won't be anything to be done about them I guess. Someone pointed out there was a flying one that ruined a dungeon floor by letting the players finish it in 3 turns. Just seems like there should be some way to counter.

Corbon said:


Thanks.

I can't think of anything. The best I can think of goes something like this;

OL: I have you now. A Silver Beastman War party spawns around the corner from Shiver, clearly going to tear him apart.
Shiver: Ha! I play this Feat (which gives Aura 4, + Shiver's Aura 4 and Holy Aura means 9 damage to the Beastmen if the attack him, killing even the Master outright.
OL: Bugger
<OL draws card>
1. OL: Nevermind, Shiver hits himself with this Dark Charm I just drew.
<Shiver kills himself, Beastmen tear Laughlin Buldar into quivering lumps of jelly instead>

2. OL (thinks to self): Excellent, a Danger. Now I can afford to play the Dance of the Monkey God I have in my hand...

just a side note, can Shiver be Dark Charmed into hitting himself and committing suicide? I thought Dark Charm allows the OL to control the hero to HIT other heroes.

Sorry, I know this has nothing to do with the Feat issue.

And yes, I like Corbon's simple and re-balancing of Feat usage:

In Dungeons, Feat usage allows the OL to draw a card

In Encounters, Feat Usage gives 5 Threat to OL

May I add that Feats are not used in Final Avatar combat since the OL cards are not used, so No feats to be used except Arvel since it's her ability

adrianpeh said:

just a side note, can Shiver be Dark Charmed into hitting himself and committing suicide? I thought Dark Charm allows the OL to control the hero to HIT other heroes.

Dark Charm states that the OL can force the hero to attack himself/herself.

Coooooollllll!

demonio.gif Mwahahahaha

At the risk of repeating what somebody else has siad as I've not been following this thread closely recently,

Forcing heroes to use Train actions in the training grounds increasingly seems like a good way to address the Copper/Silver/Gold scaling. In Copper, the heroes have more time to play with. The Overlord only gains 1 CP per week and has only 1 Lieutenant ramapaging round the board. The heores could comfortably spend an extra week between each dungeon to prepare.

By gold, the Overlord should have razed at least 2, if not 3 cities, to be on 3-4CP per week and has an army of Lieutenants up to no good. Giventhe heroes should no longer need feats to take on most dungeons, they would probably prefer not to waste time.