Lost in Time and Space

By AVEC2, in Arkham Horror Second Edition

Am I correct in assuming that going to LiTaS is often very beneficial? It seems like a safe and fairly quick way of traveling from one side of the board to the other. Especially if it would normally take more than two turns to reach your destination. So, if you're in the Woods and you want to reach Devil Reef, and there's a Dimensional Shambler nearby, it seems like it would be shrewd to attack the Shambler and try to lose and go to LiTaS. Two turns later you're at Devil Reef. You wouldn't have to worry about other monsters and you wouldn't need to pay at the Train Station or at Falcon Pt.

Of course, LiTaS isn't so great if Yog-Sothoth is the Ancient One!

Yeah, if you're hanging out in Uptown, and somebody has to get to Y'hanethlei (or whatever), and there's a pack of monsters in the way, then failing to kill or evade the Dimensional Shambler is a good call (pursuant to how well you can fail such a check). You lose a turn, of course, but you may get there faster or cheaper than you could have otherwise. A capital idea! It's situational, but a strong tactical option.

The situation changes somewhat if there is something bad about LiTaS - Hydra is the herald, Yog-Sothoth is the ancient one, final combat is close, you're Sister Mary, etc.

(Note: I know you can't get to the underwater city place from LiTaS. Teleport to Devil Reef. Move to Y'nthlei. Easy. Though you may have to deal with monsters.)

(Another note: I'm not slamming Sister Mary. But a few times, her special ability has utterly screwed me by trapping me in the Church when I needed to be elsewhere - indeed, with no easy teleportation option.)

Yea, LiTaS can be quite beneficial for quick travel. Also, if you're playing with the Dreamer, you get a clue token each time you're lost. Although getting delayed there can sometimes spell the difference between victory and defeat.

I wonder if it would be useful to have a spell or an item that could target any investigator on the board and make him Lost in Time and Space. Or maybe just any investigator in Arkham. It seems like a strange thing to want, but it could be used to great effect.

Once in a while I guess you might be able to gain a benefit with the shambler. However, other than that monster, theres no real way to control being lit/s. You certainly dont want to go into another world and die or something. I mean, sure, it might have tactical applications, but it's a corner case that pretty much only applies when the dimensional shambler is in uptown or southside, and the desired destination is on another game board.

We started playing with a custom herald that makes other worlds more brutal. As a result, we tend to get sent to LiTaS more often. Then we started to see there was an upside to it.

avec said:

Am I correct in assuming that going to LiTaS is often very beneficial? It seems like a safe and fairly quick way of traveling from one side of the board to the other. Especially if it would normally take more than two turns to reach your destination. So, if you're in the Woods and you want to reach Devil Reef, and there's a Dimensional Shambler nearby, it seems like it would be shrewd to attack the Shambler and try to lose and go to LiTaS. Two turns later you're at Devil Reef. You wouldn't have to worry about other monsters and you wouldn't need to pay at the Train Station or at Falcon Pt.

Of course, LiTaS isn't so great if Yog-Sothoth is the Ancient One!

I don't think you can LiTaS to Devil's Reef. You'd have to LiTaS to Falcon Pt. (I think, I'm like 90% sure, don't quote me on this). The general idea is sound. Except I'd replace very with sometimes :') it's pretty rare that I use it for teleportation (mostly because the situation of having a slow moving character near a shambler is rare— and besides, you are still losing a turn while doing this, two technically, if you have a fast moving investigator, it's probably more resource effective to have the fast mover to travel to the other town, while having the slow mover just putter around as usual). I'm not saying this strategy can never be beneficial, but I'm having trouble seeing it as effective usually. Even if you have an entire team of slow movers, you should probably be getting the patrol wagon asap so at least one of your investigators can have high mobility.

avec said:

We started playing with a custom herald that makes other worlds more brutal. As a result, we tend to get sent to LiTaS more often. Then we started to see there was an upside to it.

Which herald? :'D is it on the forum yet?

Oh... Sorry awp, I didn't see that some of my post was redundant (I'm still sick, so I'm doing a lot of skimming).

Avi_dreader said:

I don't think you can LiTaS to Devil's Reef. You'd have to LiTaS to Falcon Pt. (I think, I'm like 90% sure, don't quote me on this). The general idea is sound.

Avi, sorry... I don't understand why you should not be allowed to move to Devil reef returning from LiTas. I mean, you cannot enter Y'ha-nthlei, but why not Devil reef? Rules say simply you have to stop your movement after entering there, the only Inaccessible location is Y'ha-nthlei.

Julia said:

Avi_dreader said:

I don't think you can LiTaS to Devil's Reef. You'd have to LiTaS to Falcon Pt. (I think, I'm like 90% sure, don't quote me on this). The general idea is sound.

Avi, sorry... I don't understand why you should not be allowed to move to Devil reef returning from LiTas. I mean, you cannot enter Y'ha-nthlei, but why not Devil reef? Rules say simply you have to stop your movement after entering there, the only Inaccessible location is Y'ha-nthlei.

No, I'm pretty sure you can't, on the same grounds that you can't patrol wagon over there.

"Investigators who are lost in time and space may choose to
return to a street area or location in Innsmouth, just as they
would return to an Arkham street area or location.

Exception: Investigators cannot return to Y’ha-nthlei
from Lost in Time and Space." (IH rules, p. 6)

Why make a special exception mention for Yha only if DR was equally out of bounds?

Time to do a Dopplegänger check on Avi?

Avi_dreader said:

Which herald? :'D is it on the forum yet?

I haven't bothered to get a Photobucket account yet, so it doesn't have an official herald card. I'll head over to the Herald thread and post the text.

Dam said:

"Investigators who are lost in time and space may choose to
return to a street area or location in Innsmouth, just as they
would return to an Arkham street area or location.

Exception: Investigators cannot return to Y’ha-nthlei
from Lost in Time and Space." (IH rules, p. 6)

Why make a special exception mention for Yha only if DR was equally out of bounds?

Time to do a Dopplegänger check on Avi?

... After a more careful look into this subject. I don't think I can comment on it.