We've been using 1/50 scale Corgi vehicles and 28mm historical WWII figures to add variety (and "normal WWII' stuff) to our games.
Some vehicle ratings:
Tiger II
Speed 1; Tank 6; Health 4
Weapons: 8.8L71 (same as 8.8 on Ludwig)
Hull MG44 & Coax MG44 (can't be used in same "fire" action as the 8.8 main gun)
Notes: 8.8L71 had higher penetration than 8.8L56 mounted on the Ludwig but assume "double mount" gives about the same stats).
Panther
Speed 1 Fast; Tank 5; Health 4
Weapons: 7.5L70 (same as 17pounder)
Hull MG44 & Coax MG44 (can't be used in same "fire" action as the main gun)
Sherman M4E8
Speed 1 Fast; Tank 4; Health 4
Weapons: 7.6L52 (same as 17pounder v troops but roll one less die aganist tanks)
Hull .30 & Coax .30 (can't be used in same "fire" action as the main gun)
Halftracks (all sides)
Speed 1 Fast; Tank 2; Health 3
Weapons: AA MG44 or .50 cal
Can hold 2 Squads (German SPW 250 only 1). Squad can dismount into adjacent square by using move action.
All tracked AFVs (like those listed above) reduce armor by 1 for shots originating from the flank/rear.
"Grunts"
Normal troops are Solider 1;
Semi Auto Rilfes (Garands, GW43 etc.) are 1/1 aganist soliders and Tanks 1; Range 4
Bolt Action Rifles (Enfeield, Kr98 etc) are 1/2/1 v. soldiers and Tanks 1; Range 5 (in other words 2 soliders get 1 die - but round up)
MP40/Thompson are 3/1 v. Solider 1; 1/1 v. other soldiers & Tank 1; Range 3
Sten/Grease Gun are the same but Range 2
PIstols are 1/1 v. Soldiers and Tank 1; Range 2 but count as Knife in Close Combat
Most "Grunts" also have Knife & Grenade
TomT