So out of curiousity, how slowly are your player characters taking to advance in rank?
Rank Advancement, what have you seen?
Baradiel said:
So out of curiousity, how slowly are your player characters taking to advance in rank?
Roundabout 125xp per hour, as the game suggest 500xp per 4 hours of play. Which means for Oblivion's Edge it will be somewhere about 2,250 xp. More if the players do well or a particular player does particularly well. Less if the contrary is true.
Alex
Initially I was just awarding the players XP based on when they would finish a mission and return to the Watch Fortress. This, unfortunately, led to only gaining new abilities once every 2-3 sessions... which I felt was rather slow given that the XP would only total around 1,500. They have just reached Rank 3 with around 3 months of actual gameplay (getting together once a week for around 5-7 hours a session).
I am now awarding 500 XP per session, regardless of whether or not they have completed the mission in it's entirety. This will help the feel that no matter what happened that session, there is always room for character growth.
I've been GMing a DW game with 6 players, and so far we've gotten through Extraction and part way through my own mission. I awarded 500 xp each for collecting the data core, 100 xp each for rescueing the Magos (the techmarine got 150), they got 80 xp for saving Commissar Sander and 10 of his Imperial Guardsmen, and 50 XP for saving the Adept from the Mag-Train Storage basement.
Before the mission, I asked each of my marines for a personal objective before the mission started and as all but one of them acheived thiers, all but one of my marines gained an extra 50 xp.
Anybody think I'm being a little bit too lenient with my xp sharing?
time-flieslove-me-now said:
I've been GMing a DW game with 6 players, and so far we've gotten through Extraction and part way through my own mission. I awarded 500 xp each for collecting the data core, 100 xp each for rescueing the Magos (the techmarine got 150), they got 80 xp for saving Commissar Sander and 10 of his Imperial Guardsmen, and 50 XP for saving the Adept from the Mag-Train Storage basement.
Before the mission, I asked each of my marines for a personal objective before the mission started and as all but one of them acheived thiers, all but one of my marines gained an extra 50 xp.
Anybody think I'm being a little bit too lenient with my xp sharing?
Have you only given XP for completing mission objectives or have you been giving XP per game as well? And how many sessions has that amount of progress taken?
I have had two 6 hour sessions and my players just made rank 2. The first 2 hours of the first session was mostly set up ect.I am old school rpger (Adnd version 1) and I do exp per kill/per objective/per mission and add extra for exceptional insight ect. I give 100 extra exp every session for the following criteria.
Most Kills
Most Failed Rolls
Best Kill/Bloodiest most creative kill
Best Roleplayer(if the devestator marine stays outside and pulls overwatch for the team while they go loot the area then hes doing his job and his role. )
Players Choice of MVP for the night- I let the players nominate somone for the night.
I find that doing this has made it alittle more fun and has caused a few of my players to role play alittle more instead of just kill kill loot, of corse if they were really bad about that I would not give them exp at all.
Out of all my mission objective they have the potential to get 1000xp for the whole mission with the session lasting about 6 hours, depending on how many objectives they complete and good roleplaying might add an other 100-200xp.
they are broken down like this for example
find contact X (200xp)
save person Y (200xp)
kill bad guy Z (300xp)
Get off planet ...Q (300xp)
that way if they dont do something for sake of ease they wont get the xp for it
I found the just 500xp per session is a bit too slow.
5 players, 3 to 4 gaming sessions per week, around 4-5h each.
since i totally don't care if chars are even close to each other with rank/renown/xp/gear, i have much more freedom on awarding XP.
lion part of XP per gaming session is how well they role-play their chars, its 0-400xp
next is their efficiency as kill-team, how well they handle missions, how well they operate together and such, around 0-300xp
then i judge great ideas, opportunities taken, good solo actions and epic/great moments their chars have done, around 25-50xp per one.
in most cases i grant around 500-600 xp per session, and bonus after whole mission, and good bonus after campaign.
In the game i play in we was only geting xp for objectives and we have just done 1full + a fast sort of mission and have just started the teams 2nd mission and i must say the Ranks was going very slow. Think the GM is now giveing xp per gameing session now.
XP for roll playing is a good idea has DW is a rpg