4 rules question

By Camacho2, in Battlestar Galactica

This games just gets better and better the more it's played.

My friends and i are playing vanila, and we still have a few questions which you guys most likely can answer.

1)

Nukes - can the president fire them from anywhere, or does he need to be in weapons control to activate a nuke? I couldn't find anything in the rules, but it seems strange if for instance a president (like Apollo) would be able to fire nukes while seated in his viper.

2)

If a player is in the brig and participates in a skill-check he may only add 1 card. May he play the Declare Emergency after all the points are summed up? It would be like allowing the player to contribute with 2 cards.

3)

If resources by the end of a players turn are zero the game is over. If the fleet makes the last jump and reaches Kobol is the game then won by the humans, or would you have to reduce fuel/ppl/morale/food and only if these were still >0 the humans have won?

What i guess i'm asking is which of the following sequences is correct :

- Autojump -> human wins (and resources are not touched)

- Autojump -> resources are removed accordingly to the destination card -> if all resources are > 0 humans win

- Autojump -> resources are removed accordingly to the destination card -> if all resources but fuel are > 0 humans win (would make sense that fuel can be 0 at the end)

4)

and finaly: If the humans only have 1 fuel left, needs one last jump to win and the destination cards drawn both says subtract 2 fuel will the humans still be able to make that jump?

All inputs are welcome :)

- In the event that the last jump (after distance 8) reduces the fuel to

1. The Admiral launches the nukes, not the President. However, yes, the Admiral may do it from any location. Dont think of it like he's doing it himself, just giving the order.

2. Yes, the player may still play card abilities. So a player in the brig can use declare emergency, scientific research, or investigative committee to influence skill checks, strategic plannings to influence dice rolls, and may also play executive orders and Quorum cards (in the case of the president) if they wish.

3. The destination is Kobol. In the case of the final jump (once 8 units of distance are already complete), the Admiral does not draw a destination card, and therefore does not lose fuel or other resources. However, it is still possible to lose the game if you jump with FTL control and reduce your population to 0.

4. If both destination cards use up more fuel than is currently available (during any point in the game), the humans immidiately lose.

thanks for the answer...i dont know why i was thinking that the president should be in charge of the nukes?!!? :D

awp832 said:

4. If both destination cards use up more fuel than is currently available (during any point in the game), the humans immidiately lose.

I don't think that is correct. THe Humans only lose if they have a resource depleted at the end of a players turn. The rules state categorically that it is possible to go to zero and then come back up in a turn and keep going. So if the cards use up the fuel and they do not correct it by the end of the turn then they los, but not immediately.

myrm is correct. If the player's jump to Tylium Planet or Cylon Refinery and the fuel loss drops them to 0, they can still pass the check to get back 2 fuel, keeping them in the game.