Necromancy, this strange guy (and his friends!)

By Jack and THE Hammer, in Descent: Journeys in the Dark

i' will apologize in advance, because it's midnight and i'm drunk..so i'm not sure i'll be clear or " grammaticaly" correct enogh...sorry

My first post on this forum was about necromancy, and ,at the time i recive a quickly help, but nothing for sure, so now i'm tring again

That the definition of necromancy in all rulebook:

When a hero with the Necromancy ability deals the killing blow
to a small (no bigger than one space), normal, unnamed monster
(and it stays dead, in the event of Undying or other such effects)
he may choose to animate the monster. The monster stays on the
board and is returned to full health, but falls under the control of
the hero. A hero cannot control more than one monster at a time,
but may choose to let a monster under his control die in order to
animate a new one.
An animated monster moves just after the controlling hero’s turn
ends. The monster activates just like it does for the overlord
player, save that it is under the direction of the controlling hero.

However, after the monster completes its activation, the
controlling hero must roll one power die. If he rolls anything
other than a power enhancement, the animated monster falls
apart and is killed.

ok! so for sure we know this:

  • The reanimated monsters will move after the controlling Hero (like the pets)
  • The monsters activation it a simply "Advance action" but used by the controlling hero
  • Reanimated monsters remain on the board and regain all the wounds
  • No red , big, named or multiple monsters, only one at the time and it must be, white small and with no name(whats a shamefull fate for a monster)
  • Surge and empy face on a power dice kill the resurrect monster

Thaths what i'd like to know:

  1. the reanimated monsters gain benefit from additional bonus like command if its garanted by another(or he's own) hero?
  2. whitout the dice roll at the end of the Controlled monsters activations ,Can the controlling hero leave his monster die anytime or only after have killing another monster? so can basicaly an Hero kill a monster with his controlled one, and let him die to ressurect the one it was just killed?
  3. If the reanimated monster kill another monster, it count for his master to ressurect the newone? i guess not, but a controlled monster it's like a hero's weapon, so it like he have directly kill a enemy but, as ever, i'm not sure and probably the most obvios answer it's the correct one.

Another ONE:

Command affect the friendly figures whitin 3 spaces from the own model.Can the offensive familiar like "spirit wolf furr" gain benefit from Command?

Furr and the other familiar are tokens, so at the first, i will say "of course NO" but in RTL the Liutenant are tokens too(buy our miniatures!) but they counts as model.

And the last question it's about Dark prayer

According to the italian Altair of Despair Rulebook (for unknow reasonthe only one i can NOT download from the site)a figure with this skill :generate 1 Treath token for every surge they roll whit the dice, AND can use the same surges to encrase the attack.

i found a similar deinitions even in the RTL, but it was only in "Sea of blood the book" i've found a different one! in Sob it specific Spent surges! let you understand you cant use it to power ups your attak too

It was the Sob to introduce this change? or it was like this from the beginning?

Sorry to make such big post lengua.gif

2. [he] may choose to let a monster under his control die in order to animate a new one.

I think that's clear. If you choose to animate a new monster, the old one dies. (More precisely the other way around)

3. It is not "like a hero's weapon". You would'nt count Furr as a weapon of the hero either.

When a hero with the Necromancy ability deals the killing blow [...] So only if the hero attacks with fists, weapons etc. Not if any other hero attacks with spiritwalker through you, not if the monster is killed by pitdamage or burn and also not if the attack comes from a monster or familiar. (It does not say: If the player kills a monster.)

Dark Prayer:

Normally surges are SPENT by the overlord to gain Threat. This is normally no problem as you have no other choice. With Dark Prayer you SPEND one surge to gain +1 Threat, +1 Damage and +1 Range.

According to the command-familiar-reanimate thing I would intuitivly say: Yes they get the bonus. But I don't know if it resists a closer look.

GLoAQ:

Q: Do the surges used to generate Threat for an Overlord get spent, or can they be used to activate effects? eg, the OL rolls 3 surges and has the option to use 1 Surge for 1 damage. Can the OL gather 1 Threat and +3 Damage, or only 1 Threat and +1 Damage? Clarified: Can surges used for Threat also be used for abilities?

A: Technically, you spend the 2 surges to gain 1 threat, so you can't use it for both things. With the Dark Prayer ability, you spend 1 surge to gain 1 threat, +1 Range, and +1 Damage.

Jack and THE Hammer said:

1. the reanimated monsters gain benefit from additional bonus like command if its garanted by another(or he's own) hero?

Yes. I'd say the reanimated monster counts as a friendly figure and therefore gains the benefits of Command, etc, if applicable, when provided by any of the heroes. I'd also say he counts as a friendly figure for basically everything else, such as moving through heroes (or heroes moving through him) and so on.

He's not a hero himself, though, so I don't think he'd generate line of sight vs spawning.

Jack and THE Hammer said:

2. whitout the dice roll at the end of the Controlled monsters activations ,Can the controlling hero leave his monster die anytime or only after have killing another monster? so can basicaly an Hero kill a monster with his controlled one, and let him die to ressurect the one it was just killed?

The Necromancy description explicitly says you can allow the first monster to die in order to reanimate another one. HOWEVER, if the reanimated monster kills another monster, the hero has not dealt the killing blow, so he couldn't reanimate a monster his lacky killed. He can only reanimate things he himself dealt the final blow to.

I suppose the rules are technically silent on whether or not you can voluntarily allow your monster to die at any other time, but I wouldn't have a problem with letting you do it. I see no reason you'd want to, but in theory, sure. I mean, even if the monster is completely useless in combat, it can still provide cover from OL attacks. Not to mention that holding on to the figure means the OL doesn't have access to it if he wants to spawn more of that type. There's really no reason I can think of to drop a reanimated monster voluntarily unless it is to immediately reanimate something else that's better. Still, if the hero wanted to do so, I wouldn't complain.

Jack and THE Hammer said:

3. If the reanimated monster kill another monster, it count for his master to ressurect the newone? i guess not, but a controlled monster it's like a hero's weapon, so it like he have directly kill a enemy but, as ever, i'm not sure and probably the most obvios answer it's the correct one.

Like ET said, nothing is like the hero's weapon except the hero's weapon. The hero must personally and directly be responsible for making the attack that kills the target (for reals with Undying) in order for it to count as a "killing blow." The hero's reanimated monster scoring a killing blow does not allow the hero to reanimate the target. Nor does the hero get a bounty if that target was a master monster. Same deal with familiars like Furr or skills like Divine Retribution. It's not the hero killing the targets, so no killing blow. The hero himself must spend an Attack half-action and kill the target in the process of resolving that half-action.

Jack and THE Hammer said:


Command affect the friendly figures whitin 3 spaces from the own model.Can the offensive familiar like "spirit wolf furr" gain benefit from Command?
Furr and the other familiar are tokens, so at the first, i will say "of course NO" but in RTL the Liutenant are tokens too(buy our miniatures!) but they counts as model.

The rules for LTs in the Advanced Campaign books explicitly state that the LTs count as figures even though they are represented by tokens. The rules for familiars and animal companions state that they are NOT figures and do not behave like figures unless their special rules specify otherwise. This is why LTs can gain the benefits of something like Command, but familiars can't. Not even the ones capable of combat.