So I'm a fairly new GM, though I've done a bit here and there over the years. I've been running a Rogue Trader game once a week for about a month or two now, and one of the things I've noticed is that ship combat seems very boring for most of my players.
Now, this is largely because most of the characters on the team are focused more on face-to-face engagements, but even if they all had skills that were useful in space combat, it seems like there's just not enough for them to do. The only people usually making rolls in the turn are the pilot and the captain (who happens to have the best Ballistic Skill, and therefor makes the shooting actions) and everyone else sort of drifts off. The only player who actually ends up engaged is the Rogue Trader captain, who decides all the movement and whatnot.
Once in a while, a tech-use roll or a lock-on-target roll is required, but for the most part, all the other players zone out during a ship-to-ship engagement. I'm kind of stuck as to what to do with them. Any ideas on how to improve the situation?