GLOAQ
Tahlia receives movement points as a result of her ability (it's the same wording as always), so she can perform movement actions with them. Note that if she opens a chest or a door or whatever, that's okay. It simply gets resolved and then (once her interrupt action is done) the OL's turn continues as normal. Think of it sort of as her getting an Advance instead of just an interrupt attack (but she doesn't REALLY get an Advance, so no munchkining combos).
But no, she can't spend fatigue on extra movement, as it isn't her turn. Items like the ring of quickness don't give her extra movement because again, it isn't her turn. OLs beware, however, as she can use her interrupt movement to go through a glyph to town, or even to lurk in town with a guard order, only to pop back through into the dungeon on the OL's turn (remember, only 1 trip through the glyph per turn, though) . You will need to watch your monsters around a guarding Tahlia. In fact, several of the heroes in AoD will force you to change your strategies. Hey, why should the heroes be the only ones to have to do that?
could someone please elaborate on this GLoAQ entry? this has me utterly confused, since the normal ruling would be to either restock or go back to the dungeon. how can tahlia even HAVE a guard order in town? how can she go back to town, as the guard isn't her turn? i'm guessing this works only if she already was adjacent to the glyph at the START of the turn she declared the guard?
New thread, because the question was in an inappropriate place.
This is a vanilla answer The whole trip to town with a guard thing works totally differently in vanilla, and this answer fits with teh way vanilla glyph rules wrok perfectly.
I don't think that she could move to town with her Guard order in Advanced Campaigns even if she did start next to a glyph - it isn't the start of her turn (it is during the OLs turn) for one thing, and the guard order is considered an extension of her normal turn by inference of several other rulings (potions, total movement in limited locations etc) for a second thing.
The receiving MP part works for both rules though - it is just the going to town thing that is different.
In summary:
If playing an Advanced Campaign
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ignore the bolded portions above
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