Spell Misfortune vs Lucky charm

By drifter22840, in Talisman Rules Questions

Scenario: A character engages another in combat, the losing character is told to take a life, instead, he uses his armor (magic helm) and the lucky charm to force a 6 and not lose his last life. The attacker plays Misfortune to force a one. Which takes precedence?

drifter22840 said:

Scenario: A character engages another in combat, the losing character is told to take a life, instead, he uses his armor (magic helm) and the lucky charm to force a 6 and not lose his last life. The attacker plays Misfortune to force a one. Which takes precedence?

Lucky Charm is discarded instead of rolling a die. Misfortune forces your die result into a one. The Lucky Charm has precedence because it cancels the die roll, so Misfortune cannot be used.

Misfortune is a crucial Spell, but it must be used at the very last second, when the target Character can't do nothing to prevent it. If he declares: "ok, I'll take a chance, I roll for Armour hoping for a 4-5-6", then you can cast Misfortune and he's screwed. If he says "I'm about to die, if I don't use the Lucky Charm I won't be sure" and discards the Charm, then it's not possible to use Misfortune anymore.

An interesting scenario is Twist of Fate against Misfortune. In the same situation as above, the Character has Fate to spend and decides to roll for Armour; he gets a 2 which will kill him but can cast Twist of Fate to change the result in a 4-5-6. The other player has Misfortune, but must consider the right moment to cast the Spell. The best is before the first roll, because it is a sure failure that cannot be rerolled. He might also cast it when the Character chooses to pay Fate, but in this case I'm not sure whether Twist of Fate or Misfortune has the precedence. Better not to forget to use Misfortune when it hurts a lot.