Ok, so I am sure everybody is aware of what Good/Best quality does for normal weapons. Never Jam, Added Damage, bonus to hit. But while sifting through the core book I cam across something that made the gears in my head start grinding for what it could be. While the core book was giving an example of how to buy ship components and how to add modifiers. It gave the Example of Upgrading Common Macro-Batteries to a Good quality, with the resulting Mod of -40.
But I have been as of yet unable to find anything to support what a even a Poor quality Shipboard weapon would do let alone Good and Best.
I was thinking of for Macro-Batteries, A Poor quality would give 1 less over all damage, Maybe 2 to reflect on one or more of the guns not operating at all. Also lowering the Str or range would not be out of line.
Good Quality I would see giving a bonus to Ballistic most likely around a +3 or +5, Maybe upping the range by 1, and maybe damage by one. Or lowering the crit by 1.
Best Quality could be something like a +10 to Ballistic, and maybe 2 to range and Damage, with a 1 lower crit.
Lance Weapons are a bit more though. Havent really thought about it, but Was thinking messing with power, range, and damage/crit. What do you guys think? Have you thought about this at all? Or am I just blind and missed a section about better than common Ship components.