Does anyone have suggestions on void whale statistics? I know is it moslty a joke but how strong or soft did you make them?
Void Whale
I made a similar creature called the Novae Kraken which resides within the Unbeholden Reaches for my campaign. They are about a quarter the size of an Escort and travel in gaggles of four, which is the actual unit.
Novae Kraken: Large and powerful enough to engage full-sized starships, these creatures lie within the Unbeholden Reaches in scattered pockets where equally strange, yet smaller creatures known as Dust Clouds lie. Here, they hunt in large packs known as gaggles, chasing down the Dust Clouds for food in the cold recesses of space. They are naturally peaceful creatures, but with the colonisation of worlds within their hunting grounds, they are prone to viciously attacking merchant and smaller naval craft, most of which never survive. Those that do tell stories of the creatures' power and tenacity, capable of tearing through a ship's hull with relative ease. In recent months, these attacks have grown more and more frequent and it is whispered that some have become warp-tainted, those whom survive also claiming to see and hear things driving them mad.
Kraken Gaggle: The standard hunting group of these creatures, they travel in groups of three or four, each attacking its prey from different angles.
Speed: 8 Manoeuverability: +30
Detection: +25 Hull Integrity: 40
Armor: 10
*Hit and Run and Boarding actions may not be performed against gaggles.
*Instead of damaging components, critical hits against gaggles deal 1d5+2 damage to hull integrity.
Weapons
Claws and Teeth (4 strength, 1d10+3 damage, 5 critical Rating, 1 range): If to-hit roll succeeds by two or more degrees of success, the gaggle latches onto the hull of the ship and begins chewing and tearing through the hull, ignoring shields and armor. A successful shooting action using weapons on the part of the hull attacked can dislodge the gaggle, dealing 1d10 damage to it. Failed tests deal 2d10-4 damage to hull integrity each turn. If there are no weapons on that part of the ship, a macrobattery weapon on another part of the ship may attempt to dislodge it at -20 to hit.
Warp Taint: Once per gaggle per encounter, it may project an ominous aura of Warp energy, beffudling the crew. All tests during the ship's next turn suffer a -10 pentaly to all tests within 6 VU.
Dust Bombs (4 strength, 1d10+5 damage, 2 critical rating, 8 range); The gaggle hurl volatile balls of regurgitated nebula gasses at the ship. This weapon may ony be fired every three turns.
We used these as Void Whales in our game.

and maybe these as the heffers.

This is what I use for a Kracken...

nice thank you! I like the pics too!