Good folk,
firstly the disclaimer:
Of course i noticed the earlier 'New Shub'-thread, but since that seems to have spinned off in a 'mi-go viability'-direction (which is very interesting, don't get me wrong), i feel it would be nice to make a new thread on Shub, since, what I feel is the most important innovation that the card brings, is still not being discussed on the forum.
I'm talking of course on the combo with Itenerant Scolar that Marius mentions in his article.
For those of you who didn't get the idea, let me explain:
- Shub allows you to put into play all Dark Young in your had and discard pile for draining a domain of (min.) 2.
- Hungry Dark Young and Rampagin Dark Young each allow you to put into play a character with printed cost 2/3 or lower from your hand or discard pile, when it enters play (RDY) or is put into play (HDY) themselves.
- Itenerant Scholar can be sacced to move a undrain a domain (that you control) and drain another (that you're oppo controls).
This means: when you have Shub in play, and have Iterant Scholar in hand or in the discard pile you can:
- by any means (yuggoth contract!) put Rampaging DY in the discard pile from play, (1 drained, 2 undrained)
OR
- by any means play (and then sac (yuggoth contract!) Hungry DY) (1 drained, 2 undrained)
in order to:
- put into play from your discard pile the Itenerant Scholar, then sac it (1 drained, 2 undrained)
in order to:
- undrain your own domain and drain an oppo's (3 undrained)
after which you:
- activate shub's ability with your newly undrained domain in order to: (1 drained, 2 undrained
Start from the top, but adding +1 drained on your side for every iteration.
Doing this combo after your oppo's refresh fase, but before his draw fase (which you can, see the rulebook timing table) totally locks down your oppo, since he's drained out before being able to draw and thus play, any cards. Of course you'll be drained as well, but since you'll have drawn lots of cards (extra Dark Young!) that you put into play through shub's ability, you'll probably be able to out-character him.
This concept is a total novelty for the LCG, in which these kinds of combo's were until this day non-existent.
How do we feel about it ?
Me personally, I like it. It's a meta-novelty and as such that's, imho, applaudable.
It's also very playable i think, without leaving the oppo without a fighting chance (which is good, since we're still playing this game to be able to play a game .. that's exactly why magah/steps wasn't such a good idea).
The combo's not that hard to get into play (priestess of bubabastis, seeker of mysteries & yog's doppelganger, possibly combined with ghoulish worshipper, Things in the Ground (since you're playing Yog for the doppelganger) and Journey to the other side makes for a reliable way to get Shub early. Things in the Ground, combined maybe with twilight gate and Servant from Out of Time can get the Itenerant Scholar into play or into discard pile without the need of having Miskatonic resourced. Yog removal takes care of the rest ...
However, the combo's far from uncounterable, since it still takes some time to build up, and can be slowed much be hitting the right targets on the right time, or countering the right triggered abilitys at the right time. And then there's snow graves of course ... (pack those burrowing beneath's !)
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How do you all feel about this ?
Is the deck viable ? Do you like the idea of lockdown decks for the LCG in general? Do you think it adds to the meta, or is it so cornercase that nobody should worry about it ... etc etc ... ?
Kind regards,
Thomas