Playing Against a Lannister Wilding Deck

By jack merridew, in 4. AGoT Deck Construction

So i usually play against the same 3 people when i actually get a chance to play, and i usually run either a martel deck or a martel brotherhood and ive had a lot of success with it but a friend of mine recently built a Lannister Wilding deck using the 3 wilding plots and i just cannot touch him. even with valar and wildfire i just cant keep up with his numbers so i was wondering if you guys knew of any deckbuilds that were successful against wildings.

29 views and no responses, alright well a little more information i ran a dothraki deck but couldnt keep any of my characters alive i ran a bara rush deck but kept getting mel and robert knelt and i ran a martel deck but even with areo hotah and ellaria sand i still couldnt compete with power

Have you tried running neutral-hate cards like Too Proud To Bow and Men With No King? TPTB is massive fun in an environment full of neutral characters.

Alternatively, try upping the number of board-resets you run in your deck. If you attack your opponent's hand, then nuke the board, he should have difficulty swarming back with such numbers. As he's a Lannister, you probably want to back that play up with some method of zapping his Golden Tooth Mines.

Also, if Baratheon is your thing, I suspect that your opponent isn't running that many 'Lord' traited characters if he's packed his deck full of Wildlings, which makes CoreSet Stannis a bit of a handful for him to deal with (and ought to put you well ahead in the foot-race to 15 power).

Finally, there's always the option of taking the theme-deck approach and building a Night's Watch deck to challenge him with. The ability to tri-con Traitorous Crows (blast his best characters then swing with an efficiently priced character in any challenge. Fun!), to steal his agenda effects with a powered-up Coldhands (5 Strength, stealthy, unkillable tri-con... for four gold? Yes please), and to strip his hand with the incredibly efficiently priced Steward of the Watch, ought to give you a bit of a competitive edge. Heck, even running one Night's Watch agenda (probably the Rangers) just to get access to those three cards alone (never mind the rest of their sworn brothers) ought to be enough to give your adversary a headache.

I agree that neutral hate helps, but you can't be running a ton of neutrals either, and you need influence to pull if off if he's swarmed the board with wildlings. Lannisters usually pack a lot of locations, so Fleeing to the Wall may help with those awesome Lanni locations. Honestly though, wildlings are still very powerful (overpowered?) even with the nerfed agendas, so they're going to be able to get more out than you. Greyjoy has a lot of location hate and tricky things so they may be able to get around big armies. Condemned by the Council is still best location removal in the game imo. Martell control could do the trick too (thinking Game of Cyvasse, Orphan of Greenblood, Prince's Wrath). I think wildling control will best combat wildling control though. Run Mance and target his agendas, zap his heavy hitters through burn or icon removal, and you might get through.