I have some question and requests I want to make so instead of several different posts I will just do one
Question 1) I gave a player a heavy flamer with a back pack amo pack, now it gets a huge amount of hits when he uses it but technically only uses 1 burst of fuel, I was thinkin for every three hits it uses 1 point of fuel
Question 2) When you roll for a horde getting hit by a flamer should you roll at all as they shouldn't be able to dodge
Question 3) When a PC uses a full auto burst say from a bolter with metal Storm rounds. So 4 hits with the blast 2 from the shells they get 8 more hits? I decided to take the best hit and use that for the explosive hits
Question 4) now this is the big one.....how the hell would you stat a Dreadnought. Instead of normal stats you use armour and structure points sure, then say Ballistic skills for shooting, Weapon skill for close combat. I imagine strength you would have to extrapolate something HUGE. It's Base stength would be say 70 with un natural strength 3 to give 21 or 22((( it can carry 3 short tons which I think we can agree is preety accurate fo a Dreadnought from the table top game)). for the Armour I imagine 27 on the front 23 on the side and 18 on the back, I also put in tha tthe power unit on the back is vulnerable to give my players some chance of not killing it outright but disabling it((hey it is fun to give a big bad a weak point)). The other thing is structure points, I have no idea how to calculate this, in the Dark Hersey Apocrypha it talks about structure points but never how to calculate them and it doesn't even say what structure points the sample vehicles have.
I really hope this is not tooo much at the moment but I appreciate everything that you can give me.