Quest fulfillment

By inkblob, in Talisman Rules Questions

How literal do you get with fulfilling Warlock Quests? Do you simply discard the gold, lives, followers to the respective piles, or do you wait until a legal method of fulfilling the criteria of the Quest has manifested? For instance, if you have to lose 1 Str, do you wait to do it via some sort of malevolent enchantment? We've never gone to this particular cliff, but we have discussed it and curious if anyone has actually gone there.

I've always seen them as being sacrifices for the Warlock in order to prove you're qualified for a Talisman. In effect, discarded for the Quest itself, no need to find relevant encounters that would cause them to be completed.

What if a quest tells you to take a life from another player, do you then have to hunt other players?

Ex. I roll a 3 and can land on another player or am i allowed to move in the other direction because its a sure loss if a face the other character in battle.

You are not forced to follow the quest, meaning you can continue playing normally without seeking to kill another player.

Follow-up question: once you accomplish the quest are you forced to teleport to the Warlock's quest, so in the above example if the player kill another player and take a life from him do you automatically teleport to the Warlock's quest or you decide when you want to accomplish the quest? If you must then how can we know about other player's quests since they are hidden?

frogemoth said:

If you must then how can we know about other player's quests since they are hidden?

Quests are faceup RAW.

"The card is then placed faceup in the player’s play area."

Both Reaper and Frostmarch state faceup.

frogemoth said:

You are not forced to follow the quest, meaning you can continue playing normally without seeking to kill another player.

Follow-up question: once you accomplish the quest are you forced to teleport to the Warlock's quest, so in the above example if the player kill another player and take a life from him do you automatically teleport to the Warlock's quest or you decide when you want to accomplish the quest? If you must then how can we know about other player's quests since they are hidden?

How we play is the Warlock's Quests are an imperitive, you must complete them if you have a choice, so if I could land on someone to attempt to take a life or go the other direction, then I'd have to engage in battle. The exception to that would be if there obviously would not be a chance in being able to take a life, the attempt would be futile, and not in the Warlock's best interest as he needs his ingredients and you going and getting yourself off'd in the process does not help him at all.

This is how we play here, not sure if it's the actual rules or not, but as soon as you complete a Quest then you are teleported to the Warlock's Cave. I'd even be a bit sticky about if you killed another character, you wouldn't have an opportunity to loot their corpse, you took a life, Quest fulfilled!

inkblob said:

frogemoth said:

You are not forced to follow the quest, meaning you can continue playing normally without seeking to kill another player.

Follow-up question: once you accomplish the quest are you forced to teleport to the Warlock's quest, so in the above example if the player kill another player and take a life from him do you automatically teleport to the Warlock's quest or you decide when you want to accomplish the quest? If you must then how can we know about other player's quests since they are hidden?

How we play is the Warlock's Quests are an imperitive, you must complete them if you have a choice, so if I could land on someone to attempt to take a life or go the other direction, then I'd have to engage in battle. The exception to that would be if there obviously would not be a chance in being able to take a life, the attempt would be futile, and not in the Warlock's best interest as he needs his ingredients and you going and getting yourself off'd in the process does not help him at all.

This is how we play here, not sure if it's the actual rules or not, but as soon as you complete a Quest then you are teleported to the Warlock's Cave. I'd even be a bit sticky about if you killed another character, you wouldn't have an opportunity to loot their corpse, you took a life, Quest fulfilled!

Thats how we play it too. If your quest is to kill a dragon, and you have the opportunity to land on a space occupied by a dragon, you must engage in battle even though you have a lesser strength and may lose the battle. If you could walk in the other direction, you wouldn´t try to fulfill your quest ASAP. So the way i see it, is if you have even the slightest chance to complete your quest, you must attempt to do so. I think thats a risk you take when getting a quest.

The Wizard said:

inkblob said:

frogemoth said:

You are not forced to follow the quest, meaning you can continue playing normally without seeking to kill another player.

Follow-up question: once you accomplish the quest are you forced to teleport to the Warlock's quest, so in the above example if the player kill another player and take a life from him do you automatically teleport to the Warlock's quest or you decide when you want to accomplish the quest? If you must then how can we know about other player's quests since they are hidden?

How we play is the Warlock's Quests are an imperitive, you must complete them if you have a choice, so if I could land on someone to attempt to take a life or go the other direction, then I'd have to engage in battle. The exception to that would be if there obviously would not be a chance in being able to take a life, the attempt would be futile, and not in the Warlock's best interest as he needs his ingredients and you going and getting yourself off'd in the process does not help him at all.

This is how we play here, not sure if it's the actual rules or not, but as soon as you complete a Quest then you are teleported to the Warlock's Cave. I'd even be a bit sticky about if you killed another character, you wouldn't have an opportunity to loot their corpse, you took a life, Quest fulfilled!

Thats how we play it too. If your quest is to kill a dragon, and you have the opportunity to land on a space occupied by a dragon, you must engage in battle even though you have a lesser strength and may lose the battle. If you could walk in the other direction, you wouldn´t try to fulfill your quest ASAP. So the way i see it, is if you have even the slightest chance to complete your quest, you must attempt to do so. I think thats a risk you take when getting a quest.

That's a house rule, not the official way to handle quests.

talismanamsilat said:

The Wizard said:

inkblob said:

frogemoth said:

You are not forced to follow the quest, meaning you can continue playing normally without seeking to kill another player.

Follow-up question: once you accomplish the quest are you forced to teleport to the Warlock's quest, so in the above example if the player kill another player and take a life from him do you automatically teleport to the Warlock's quest or you decide when you want to accomplish the quest? If you must then how can we know about other player's quests since they are hidden?

How we play is the Warlock's Quests are an imperitive, you must complete them if you have a choice, so if I could land on someone to attempt to take a life or go the other direction, then I'd have to engage in battle. The exception to that would be if there obviously would not be a chance in being able to take a life, the attempt would be futile, and not in the Warlock's best interest as he needs his ingredients and you going and getting yourself off'd in the process does not help him at all.

This is how we play here, not sure if it's the actual rules or not, but as soon as you complete a Quest then you are teleported to the Warlock's Cave. I'd even be a bit sticky about if you killed another character, you wouldn't have an opportunity to loot their corpse, you took a life, Quest fulfilled!

Thats how we play it too. If your quest is to kill a dragon, and you have the opportunity to land on a space occupied by a dragon, you must engage in battle even though you have a lesser strength and may lose the battle. If you could walk in the other direction, you wouldn´t try to fulfill your quest ASAP. So the way i see it, is if you have even the slightest chance to complete your quest, you must attempt to do so. I think thats a risk you take when getting a quest.

That's a house rule, not the official way to handle quests.

Then what is the official rule for completing this type of quest? is it when you think you are strong enough to kill the dragon? And if my quest is to discard 3 gold and i only have 2, i can then spent my gold on something else and not go after gaining the 3 gold right away?

The Wizard said:

Then what is the official rule for completing this type of quest? is it when you think you are strong enough to kill the dragon? And if my quest is to discard 3 gold and i only have 2, i can then spent my gold on something else and not go after gaining the 3 gold right away?

You are not forced to kill the dragon or traveling to the city if you have such a quest.

But as soon as you have complete the quest, then you are immediately teleported back to the warlock's cave.

your example: if you have 2 gold, and you have the quest "discard 3 gold", then you can still spent the 2 gold you have.

But as soon as you have 3 gold, then you are immediately teleported to the warlock's cave. gui%C3%B1o.gif

Velhart said:

The Wizard said:

Then what is the official rule for completing this type of quest? is it when you think you are strong enough to kill the dragon? And if my quest is to discard 3 gold and i only have 2, i can then spent my gold on something else and not go after gaining the 3 gold right away?

You are not forced to kill the dragon or traveling to the city if you have such a quest.

But as soon as you have complete the quest, then you are immediately teleported back to the warlock's cave.

your example: if you have 2 gold, and you have the quest "discard 3 gold", then you can still spent the 2 gold you have.

But as soon as you have 3 gold, then you are immediately teleported to the warlock's cave. gui%C3%B1o.gif

Then what does "as soon as possible" mean for completing a quest, if i can choose to avoid the dragon until i´m strong enough to kill it? Is it only when you have a quest that forces you to discard something( gold, object etc.. )

The gold quest is a good question, you could essentially delay that one quite awhile. If there was a dragon on the board and I stood a chance of defeating it, I would take every opportunity to go in that direction to do so though. We take the 'as soon as possible' part seriously and it adds a fun game element. Am I getting the jist that isn't the actual way you are supposed to be playing quests?

The Wizard said:

Then what does "as soon as possible" mean for completing a quest, if i can choose to avoid the dragon until i´m strong enough to kill it? Is it only when you have a quest that forces you to discard something( gold, object etc.. )

As soon as you have the objects, gold or if you have defeated the enemy that the warlock asks, then you have complete immediately the quest.

This means that you can't choose to delay the quest.

The only thing what you can do is trying not to activate the quest by spending the 2 gold you have, ( if you have the 3 gold quest) or keep away from the city if you don;t want to complete it etc

Velhart said:

The Wizard said:

Then what does "as soon as possible" mean for completing a quest, if i can choose to avoid the dragon until i´m strong enough to kill it? Is it only when you have a quest that forces you to discard something( gold, object etc.. )

As soon as you have the objects, gold or if you have defeated the enemy that the warlock asks, then you have complete immediately the quest.

This means that you can't choose to delay the quest.

The only thing what you can do is trying not to activate the quest by spending the 2 gold you have, ( if you have the 3 gold quest) or keep away from the city if you don;t want to complete it etc

So its legal to "delay" a quest if you want to?.

I think you need a little flexibility when dealing with Quests. Something like losing a Strength, Craft or Gold is easy enough, you complete that as soon as you have the required counter.

Killing a Dragon or the Sentinel is a little trickier. Should you be compelled to attack the Sentinel if your only chance of winning is if you roll a 6 and he rolls a 1? Or are you forced to use a Spell, such as Finger of Death, if you have one? Must you stay in the vicinity of a Dragon on the off chance you'll roll the correct number to land on it? Or should you always move towards from the Dragon rather than away? I would say no to all of these. That doesn't really seem fair or fun, especially if you only have one Life left and you're then forced to attack the Sentinel with outlandish odds of winning. My view is that these sorts of Quests should be left to the players discretion as to when they complete them.

Other types of Quests that involve you visting a place or a specific encounter, such as the Enchantress, we play so that you're not compelled to move to that location if you have the correct movement, but if you do visit the City, for example, then you must visit the Enchantress and not the Doctor.

It's usually in a player's interests to complete Quests sooner rather than later, particularly if using the Quest Rewards. I think a Quest shouldn't become a burden for a player, forcing him to play the game in a certain way or ultimately taking control away from his character. I don't think that's in keeping with the spirit of Talisman nor is it in keeping with having a good time.

Some Quests need to be interrupted as having to be "completed as soon as REASONABLY possible."

EvilEdwin said:

I think you need a little flexibility when dealing with Quests. Something like losing a Strength, Craft or Gold is easy enough, you complete that as soon as you have the required counter.

Killing a Dragon or the Sentinel is a little trickier. Should you be compelled to attack the Sentinel if your only chance of winning is if you roll a 6 and he rolls a 1? Or are you forced to use a Spell, such as Finger of Death, if you have one? Must you stay in the vicinity of a Dragon on the off chance you'll roll the correct number to land on it? Or should you always move towards from the Dragon rather than away? I would say no to all of these. That doesn't really seem fair or fun, especially if you only have one Life left and you're then forced to attack the Sentinel with outlandish odds of winning. My view is that these sorts of Quests should be left to the players discretion as to when they complete them.

Other types of Quests that involve you visting a place or a specific encounter, such as the Enchantress, we play so that you're not compelled to move to that location if you have the correct movement, but if you do visit the City, for example, then you must visit the Enchantress and not the Doctor.

It's usually in a player's interests to complete Quests sooner rather than later, particularly if using the Quest Rewards. I think a Quest shouldn't become a burden for a player, forcing him to play the game in a certain way or ultimately taking control away from his character. I don't think that's in keeping with the spirit of Talisman nor is it in keeping with having a good time.

Some Quests need to be interrupted as having to be "completed as soon as REASONABLY possible."

I get your point on that and agree with you, but still it makes no sense to me that the rules says the quest have to be completed as soon as possible, but you actually decide when you want to complete it because you can continue avoiding the enemy, place, character etc, except if you´re already able to fulfill the quest because you have to discard something.