Charmander said:
How similar is the WoD system to the one that Adventure uses ?
Because the Adventure system is a very clunky system that also scales badly because of how it handles initiative:
- At the start of each round of combat each player rolls initiative.
- The character with the lowest initiative declares their action, then the next lowest up to highest.
- Actions are then resolved from the highest initiative character to the lowest.
As a result:
- With my group we were looking at about 30 seconds every round for everyone to roll initiative and for the gm to sort it. This was solved by getting someone to write a program to handle initiative (we outnumbered the enemies in every combat before he got this program), so we now have to make sure he updates it when we upgrade anything related to initiative.
- High initiative characters get limited precognition, making them very hard to fight. If a low initiative character goes for a full out attack, his target goes fully defensive while his allies pummel the low initiative character. If the low initiative character goes defensive, the high initiative characters can go attack someone easier to hit.
- It is very easy to lose track of what actions are queued up. Even though our gm has a list of who goes when right in front of him, he regularly misses people as he has to keep track of all the queued actions.
- By knowing what their enemies are going to do, players have a lot more things to think about when deciding what they want to do.
Any one action is quick to resolve in Adventure. But my experience is that rounds as a whole take longer because of the initiative system, even when comparing it to full auto weapons in DH.

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