Having considered the method of weapons training in DH/RT I'm not a big fan of it. For example, swinging a sword is the same, regardless of whether it is a Power Sword or a primitive one. However to use a hammer is distinctly different: different distribution of weight, handling capabilities and techniques to deal damage.
The same goes with ranged weapons, firing a recoilless lasgun is just as hard as shooting with a recoilless melta gun. When shooting a Solid Projectile weapon though, it takes a different set of skills to maintain accurate fire due to the recoil. Tactile feedback is different too - the weight of the gun changes with each shot as the ammunitiion is depleted, the barrel may warp due to the heated gasses and velocity of the shot.
For this reason I've come up with the following replacement proficiency table. I think it makes more sense. Ultimately I haven't significantly reduced the numebr of proficiencies, just reordered them.
Weapon proficiencies - Melee
Blades
: Swords, axes, knives etc
Weapons used to slice, dice and julienne
Melee Weapons Training (Basic /Blade) – single handed
Melee Weapons Training (Long/Blade) – two handed
Bludgeons
: Maces, hammers, clubs etc
Weapons that crush, pound and shatter
Melee Weapons Training (Basic /Bludgeon) – single handed
Melee Weapons Training (Long/Bludgeon) – two handed
Mastery
: All classes known (also known as ‘Universal’ in Rogue Trader rules)
Melee Weapons Training (Mastery) – All melee weapon types
Exotic
: As per standard rules
Xenos weapons, Power Fists, chains or anything else otherwise not readily identifiable
Melee Weapons Training (Exotic)
Notes:
Weilding a single handed melee weapon is distinctly different to weilding a two handed version, thus I've split it up into separate components.
I thought about how an Eldar sword (as an example) might differ from a human one, and beleive that with the exotic materials used etc, the weight would be different enough to require specialised training. It also means that Xeno weapons remain a unique proficiency all for themselves.
Weapon proficiencies - Ranged
Energy
: Las, Melta, Plasma
Weapons without recoil
Pistol Weapons Training (Energy)
Basic Weapons Training (Energy)
Heavy Weapons Training (Energy)
Flame
: As per standard rules
‘Flamer Template’ weapons
Pistol Weapons Training (Flame)
Basic Weapons Training (Flame)
Heavy Weapons Training (Flame)
Launcher
: As per standard rules
Grenade, rocket and missile launchers
Basic Weapons Training (Launcher)
Heavy Weapons Training (Launcher)
Recoil
: Bolt, Primitive, SP
Anything with recoil
Pistol Weapons Training (Recoil)
Basic Weapons Training (Recoil)
Heavy Weapons Training (Recoil)
Mastery
: Also known as ‘Universal’ in Rogue Trader rules
All classes known
Pistol Weapons Training (Mastery)
Basic Weapons Training (Mastery)
Heavy Weapons Training (Mastery)
Exotic
: As per standard rules
Xenos weapons or anything else otherwise not readily identifiable (must be taken per unique weapon)
Exotic Weapons Training (x)
Thoughts?