Hello all,
This is an idea that I have been thinking of, but is really quite daunting, and I am interested to see what you all think.
As I see it, there are two approaches to GMing an RPG.
A) GM Drives the story: The GM artfully creates plot hooks that the player grab on to and follow. This approach is the sort of "standard" one as I see it, create a framework that the players play around in, ad lib here and there to fill in blanks that you didnt expect etc.
B) Players drive the story: this has always proven to be very difficult from the GM chair, mostly because of the obvious lack of ability to plan.
So, as I see it, somewhere in between those two is the sort of game that I want to run. My idea is to create an open and LIVING world in which the players drive the story. the key word here (and the part that will be the absolutely most difficult to pull off) is the living part. I am going to attempt to create agendas for all of the major players (inquisition, ad mech, xenos factions etc.) and they will spur events based on their agendas, simultaneously, interacting with each other regardless of the players actions. Basically, If the players sit in their ship and do nothing, the should be able to witness wars, military action, rebellion, regular imperial operation, xenos incurrsion...all of the things that would actually be going on in reality. They will then simply pursue their endeavors as they would if this were all REAL. I am essentially wanting to create a life simulation as realistically as possible within this setting and framework. There is no plot, there is no story, its just a rogue trader, his crew, and dynasty. Essentially its the extreme end of the players driving the story, however because of the agendas of the players, I as the GM will more or less be prepared for it.
What do you think, I am not actually sure whether I even stated anything new, or just re-iterated, but thoughts would be welcome.