Thalia and fatigue

By cosmefulanito, in Descent: Journeys in the Dark

hi, quite new to the game and playing our first campaign with my friends. One of them has Thalia and we are wondering if she can, when activating her Guard interrupt on the OL's turn, spend fatigue to move more than her speed value. The doubt arises because of the way the power is written. It seems that the character is moved by the power instead of gaining movement (that could be increased with fatigue).

Help would be much appreciated.

cosmefulanito said:

hi, quite new to the game and playing our first campaign with my friends. One of them has Thalia and we are wondering if she can, when activating her Guard interrupt on the OL's turn, spend fatigue to move more than her speed value. The doubt arises because of the way the power is written. It seems that the character is moved by the power instead of gaining movement (that could be increased with fatigue).

Help would be much appreciated.

It makes no difference.

DJitD pg18
At any time during a hero’s turn, he may spend one fatigue to gain one movement point, ...

SInce Tahlia's ability is acting only during teh OL's turn she cannot spend fatigue for movement.

oh, ok cool! (im the OL and thalia is the most annoying hero so far hahaha)

another question regarding her power: is the movement portion of the Guard interrupt affected by terrain effects? (for example pits or terrain adjacent to water terrain in the Marshy Valley location)

cosmefulanito said:

oh, ok cool! (im the OL and thalia is the most annoying hero so far hahaha)

another question regarding her power: is the movement portion of the Guard interrupt affected by terrain effects? (for example pits or terrain adjacent to water terrain in the Marshy Valley location)

Yes. Treat Tahlia's movement (and almost certainly any similar effects that give Movement in general) as giving her X Movement Points , not as moving X spaces. This was clarified by official FFG sources somewhere a long time back and is now on the GLOAQ
"Tahlia receives movement points as a result of her ability (it's the same wording as always), so she can perform movement actions with them. Note that if she opens a chest or a door or whatever, that's okay. It simply gets resolved and then (once her interrupt action is done) the OL's turn continues as normal. Think of it sort of as her getting an Advance instead of just an interrupt attack (but she doesn't REALLY get an Advance, so no munchkining combos).

But no, she can't spend fatigue on extra movement, as it isn't her turn. Items like the ring of quickness don't give her extra movement because again, it isn't her turn. OLs beware, however, as she can use her interrupt movement to go through a glyph to town, or even to lurk in town with a guard order, only to pop back through into the dungeon on the OL's turn (remember, only 1 trip through the glyph per turn, though). You will need to watch your monsters around a guarding Tahlia. In fact, several of the heroes in AoD will force you to change your strategies. Hey, why should the heroes be the only ones to have to do that?

-Kevin Wilson
Fantasy Flight Games"

Basically they just worded the original rules wrong (the free pdf rules still have the wrong wording, though I believe it has been corrected in the physical rules?), probably in an early testing version of the rules. Later the movement changed from "May move X spaces" to "Gains X Movement Points". But they continue to use a lot of old, wrong wordings on many new releases (it is apparent that many of the designers/writers still work from out of date rulesets in a number of other ways! - and the Descent family totally appears to lack any sort of editor who does more than check for spelling errors.)

Could Thalia move 1 space, attack, and move 2 more spaces later? Her description says "she may move a number of spaces equal to her speed before or after attacking"

Ambiguous, but I would vote "yes".

"No", however, would make her much less lame as a character.

-pw

Could anybody else confirm it, please?

I would agree that she can spend her MPs before and/or after the attack. It seems that these MPs are exactly like the ones she gets during her regular turn, even to the point of saying things like drinking a potion are dependent on what she does during her "real" turn as far as whether or not she can do them during the Guard.

I have had an official answer. Thanks to Kevin Wilson for his help:

When using her special ability, she may not split movement like that, she may only move before OR after attacking.

-Kevin Wilson