Where/how do they holster them?

By LETE, in Deathwatch Gamemasters

Hiyas!

Noob question:

In most of the illos, SMs are carrying their ranged ballistic weapons (bolters, etc.), ready to press that trigger. The thing I don't see is the weapon's holster ... Are they always carrying the weapon, (meaning the are always using one hand)? Or do the weapons "cling" magnetically to the armour when not in use, for instance?

Thanks!

Lete

LETE said:

Or do the weapons "cling" magnetically to the armour when not in use, for instance?

Definitely a good answer. I'd imagine on their backpacks, there is a method of holstering a weapon aswell. For smaller weapons, bolt holsters are on each marine.

Check out

LETE said:

Hiyas!

Noob question:

In most of the illos, SMs are carrying their ranged ballistic weapons (bolters, etc.), ready to press that trigger. The thing I don't see is the weapon's holster ... Are they always carrying the weapon, (meaning the are always using one hand)? Or do the weapons "cling" magnetically to the armour when not in use, for instance?

Thanks!

Lete

may be you read the book at last?

dipole maglocks 'holster' the weapon

DW Space Marine said:

LETE said:

Hiyas!

Noob question:

In most of the illos, SMs are carrying their ranged ballistic weapons (bolters, etc.), ready to press that trigger. The thing I don't see is the weapon's holster ... Are they always carrying the weapon, (meaning the are always using one hand)? Or do the weapons "cling" magnetically to the armour when not in use, for instance?

Thanks!

Lete

may be you read the book at last?

dipole maglocks 'holster' the weapon

As a Good Citizen of the Imperium, I can't read, nor write. But such wonderful illos!

L

I think Di-poles are actually an upgraded version, allowing the weapon to 'jump' into your hand. I'd say a more basic maglock would be standard, allowing a holstering effect.

In the Space Wolves Omnibus I've been reading, they mention that they carry some guns on slings.

Also, maglocks.

may be you read the book at last?

dipole maglocks 'holster' the weapon

"DW":

As a Good Citizen of the Imperium, heretic; I can't read, nor write. But such wonderful illos!

(Correcting myself, by the GE's Teeth!)

L

Radomo said:

I think Di-poles are actually an upgraded version, allowing the weapon to 'jump' into your hand. I'd say a more basic maglock would be standard, allowing a holstering effect.

That's what I thought too. Aren't they found under "Weapon Upgrades" in the Armoury Chapter?

L

Dunno why they'd use a dipole electromagnet, often used in such "exotic" things as a cathode ray tube... when they could just use a normal electromagnet. Of course, the inherent problem of having a magnet stuck on yourself and not attracting tons of ferrous materials oneself appears to have been solved by the same abject ignorance used by science fiction writers since they stopped using science as a basis for technology. :)

/random RF engineer

Boltguns can be carried on slings, just like a 21st century rifle (take a look around the GW website for some models with the slings visible); bolt pistols are usually stored in holsters.

DW

It's nice to think that a devastator marine would have a nice chapter specific cover for his heavy bolter and attached suspensor unit. Something with draw string ties and skull baubles attached to the ends, in a variety of durable, and possibly tactile fabrics. If not, then surely there is a market there for an enterprising RT?

I don't get the maglock thing tbh. If ceramite is a form of ceramic, surely its non-magnetic?

Torquar said:

I don't get the maglock thing tbh. If ceramite is a form of ceramic, surely its non-magnetic?

That doesn't impede the maglock, though - you just have to assume that there are magnets on the items being affixed and on the armour at various points (on the outsides of the cuisse (the plates on the thighs) and around the belt, for example, and likely other places too. Assuming they're electromagnets, they'd be turned off when not in use, switching on and off by mental impulse (the entire suit functions on that principle, so all the features should to, IMO).

page 157: "Mag-locks are as common as holsters for securing weapons. The typical mag-lock consists of strong electromagnets near a suit of power armor's surface..." then it goes on to say "A dipole mag-lock can reverse it's magnetic field to literally propel the weapon into the wielder's hand"

The dipole version is the one that costs req becuse it gives you quick draw, it doesn't say anything about a standard mag-lock costing anything. It also has a whole fluffy description on how the magnets etc are engaged, etc.

There are some standard leather holsters for bolt pistols included on the Space Marine plastic frame, and a few models have leather straps on their boltguns. So, I would assume that PCs have standard leather straps/holsters for thier weapons, unless they specifically buy the magnetic upgrade.

seems preatty clear cut to me. They have magnets on the armor to allow them to holster there weapons. In DW it says as common as holsters. Also what does it matter in any way? If they have a holster, combat sling, or magents under the ceramic layer in the armor?

I agree with someone above that actually makes perfect sense. When do Marines of the United States Army or any country currently Holster rifles? Traditional models always showed marines using the sling if needed. But in most fluff marines never set their bolters down and are always at the ready. Infact several chapters never let the bolters leave their hands such as the Black Templars. They actually chain their bolters to their wrists.

I'd say most heavier weapons (most basic weapons and upwards, some Melee weapons) can't be holstered as they are simply too bulky to carry strapped to the armour, but all Pistol type weapons can be holstered (either in a holster or using mag-locks).

Heavy weapons and basic weapons will have to be put down to allow the Marine to operate other equipment, but keep in mind that Marines are very strong. Holding a basic weapon or even most heavy weapons in one hand while consulting an Auspex won't be a problem, but climbing will still be difficult for a Devastator lugging a Plasma Cannon around.

Also, many basic weapons can have slings, making climbing and other complex manouvers simpler.

Lochtain said:

I'd say most heavier weapons (most basic weapons and upwards, some Melee weapons) can't be holstered as they are simply too bulky to carry strapped to the armour, but all Pistol type weapons can be holstered (either in a holster or using mag-locks).

http://g4tv.com/videos/46636/E3-2010-Warhammer-40000-Space-Marine-E3-Trailer/
@ about 0:45 you can clearly see it strapped to his back just under his power pack. You can also see it in most of the other trailers for SM as well. To be honest it's the only time I've seen a SM holster his boltgun, but Relic's stuff is as 'canon' as FFGs since the same folks a GW look at it, so I'd say you can holster basic weapons, you just have to be careful about how many basic weapons you can holster or sling.

Well that is also because they are allowed certain liberties for story telling and flow. But I would say there is no problem whatsoever about there being mag locks holding the weapons against the power pack.

Two-point tactical sling, or mag-locked to their backpack.

Heavy weapons are the exception, as are power fists.