My friends and I ran our first session of Deathwatch. The ending was so epic, I promised I would forum post it. It's worth noting that one of our players was uncertain as to whether he really wanted to play, being more a roleplay than a dungeon-runner - he wound up playing a Salamander Tech-Marine (thanks to Direach's custom build). So the GM set up a clever adventure where a hive spire which had been used by the Inquisition to experiment on a Xeno artifact had gone silent.
Our objectives were:
1) Secure the spire, kill everything alive in it.
2) Retrieve the artifact.
3) Put the Hive under it in the control of someone competent.
We had the option of being inserted at the top of the spire, at the base of the spire/top of the hive, or at the underhive. We unanimously voted to hit the base of the spire and work our way up. Our GM immediately wrung his hands because he'd had all these social things to work through in the hive (we get to those next session).
So we (with some local help) moved to the nearest entrance to the spire. Our Tech-Marine's auspex picked up lots of people on the other side. Our GM assumed we would roleplay first interactions with human inhabitants of the spire, possibly trying to learn from them. I however (being the Librarian and voted squad leader for the mission), turned to the Tech-Marine and simply said "SUPPRESSIVE FIRE BROTHER". Our Tech-Marine pulls his heavy flamer out, opens the door and kills 25 of 30 genestealer-infected guards. One of the guards manages to actually hit the Tech-Marine with a return shot (the other four missed), but his lasrifle did little more than a flashlight. The five survivors did not make it to the next round of combat.
Moving along, we encountered a lictor (nasty, but quick to be put down) and then some hormagaunts (who were incapable of harming us as it turned out), before finding a room that read on the auspex as being full of pure humans. Our GM's eyes glimmer with hope at this next social interaction he'd put in our path. Our Tech-Marine however, already knowing his orders, moved into position and annihilated everyone in the room with single burst of righteous flame. Searching the room, we discovered amongst the corpses an Inquisitorial rosette, and the artifact on a central pedestal. Our Apothecary simply remarked "PITY THIS WAS NOT A RESCUE MISSION. THE INQUISITION WILL PROBABLY BE GIVING US MORE SPECIFIC ORDERS NEXT TIME" to which my Librarian responded "AT LEAST WE SHALL HAVE THE HONOUR OF RETURNING THEM AN INQUISITOR ALONG WITH THE ARTIFACT" and placed both the rosette and the artifact (a Necrontyr sphere of some sort) in a belt-pouch.
After a reasonably difficult battle between our intrepid heroes and a horde of genestealers and three Tyranid warriors which nearly killed both the Librarian and the Apothecary and went for over an hour, we cleared our way to the final fight - the Hive Tyrant.
We could see (using the auspex) that the HT was on the floor above us already headed our way, and since we'd already shut down the power there was only one path for it to come down to us by - a flight of stairs. Our Assault Marine pulled out his two meltabombs and placed them on the stairs, and my Librarian readied an Astartes missile launcher to hit the HT with a krak missile. The HT, however, surprised us all by pre-empting the trap and ripping through the ceiling behind us, putting us between it and the stairs.
As the Librarian's battle-brothers turned, startled, the Librarian had a flash of insight! "UP THE STAIRS BROTHERS! FORCE IT TO FOLLOW!"
The Assault Marine acted first - using his jump pack to fly through the hole the HT had made and dropping a krak grenade on its head. The Hive Tyrant fired off a psychic scream, but our Stoic Defense meant that we only took 1 wound we'd keep by the fight's end. The rest of us ran up the stairs, and waited. Having no choice now but to follow, the HT walked into our trap. The stairs flash-vapourised under the heat of the meltabombs they were never made to withstand and the HT took a whopping 60-something damage, but managed to grab the edge of our floor and began to scramble up. The Assault Marine managed to shove a krak grenade in its mouth and my Librarian fired off the krak missile he'd been saving.
Worse was yet to come for the Tyrant however, because as he pulled himself up, the Tech-Marine used the prodigious strength of his two mechadendrites (rated somewhere a bit over 100 Strength when unnaturals were factored in) to shove it back down the hole. The HT didn't even have the chance to dodge, because it had used all its action getting up in the first place.
Another krak grenade went down its throat, another krak missile into its face, it managed to get back up again, only to be shoved back down the hole once more. Another grenade and missile and the Tyrant's body exploded in a shower of gore and ichor, having dealt only three of us any wounds at all (and only 1 wound at that) and having only survived four rounds of combat.
The GM was silent, being unable to speak after having his ultimate boss so badly beaten at so little risk.
I did the only thing I could do. I pulled out my phone, flipped it off silent, searched through my music library and played a soundbyte I'd saved for just such an occasion:
"HUMILIATION"
And it looks like our Tech-Marine is gonna stay. He found it awesome.
, etc... This is bound to create interesting inner group interaction - if all goes well according plan, that is.