FAQ 2.0 Update

By FATMOUSE, in 1. AGoT General Discussion

New FAQ came out.

T he North Agendas are limited to 3x of either the Wildling "set" or Night's Watch "Set." While it helps, I still think Wildlings are going to remain more or less just as competitive as before the errata. Blood of the First Men (should arguably be -1 cost) and the other two Wildling Agendas create a very strong economy for a lot of decks. As for Night's Watch, they're not much of anything without The Wall, which is quite vulnerable in tournament play. Coldhands and (more or less) Traitorous Crow are dead cards now. Only time will tell if all of this is true.

Narrow Escape , embarassingly, got the errata it needed. A limit per phase would have been nice, but this errata is better than nothing.

Otherwise, just little (but needed) clarifications and corrections here and there. Dragonstone Port was obviously errata. It's also official now that power can be blanked, stolen, etc. from characters with immunity. The FAQ was really vague and ambiguous about this matter before, but now it's indisputable.

I'm not at all surprised that Narrow Escape was cleared up as that was how it worked in the past, but I still think that it opened up more fun possibilities as was than it closed off.

Also it was stated that the Tourney Rules were updated. Did anyone actually see anything new?

Well during I believe the FAQ 1.6 discussion with regards to Host of the Bear and checking initiative post setup has been definitely cleared up now as well. That was nice.

FATMOUSE said:

T he North Agendas are limited to 3x of either the Wildling "set" or Night's Watch "Set." While it helps, I still think Wildlings are going to remain more or less just as competitive as before the errata.

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Is Competative a bad thing? Seems to me this just puts them as a strong deck type. Great errata IMO.

Hooray! We don't have to argue... I mean, answer... the Coldhands/Blood of the First Men question anymore!

Darksbane said:

Is Competative a bad thing? Seems to me this just puts them as a strong deck type. Great errata IMO.

No, it's not bad. I find the errata itself to be OK. I was expecting a 3x limit, but 3x of any The North Agenda. I guess for thematic purposes, the designers decided to simply separate the two groups. I agree that 5-6x The North was a bit much, but I don't think simply limiting them to 3x changes much; Wildlings are still pretty much as powerful as they were before. Some people I know don't like what the Wildlings have done to the environment, and this errata doesn't really change that for them. An example of something that would have weakened the Wlidlings is a nerf to Blood of the First Men.

Oh, and Wolves of the North are pretty much dead now too, but I never found them to be good anyway lengua.gif

~I don't know ktom, the FAQ says the text isn't active when Coldhands is in my hand, but how come I can still see it!?

I wanna fina a nedly way on the strength of the Wildlings and the weak of the NW. Now it is thematically perfect!!!

Wildlings are a huge number of folks so Blood of the first them is tematically right helping you to splash the table (also Val is good in that kind of idea)

Nw are in lesser number. With The Wall they can do it. Without it they cannot. So also in this case thematically they are perfect. Anotherthing. To beat Wildlings they have to use trick and intelligence... i will try a NW The Wall deck... hope it can work ;-)

Kennon said:

Also it was stated that the Tourney Rules were updated. Did anyone actually see anything new?

The substantive changes I saw were:

- at the end of page three this was added:

"Note: At a three player table, a player
receives 5 points for each opponent defeated, but no
bonus point for winning the table. This ensures that
all table winners receive 10 points for the round."

- page 7 describes the new 5, 3, 1, 0 scoring that was previously announced.

- and, obviously, the authorized card list has grown

"I'm so happy..." *watlzs into a rip-off of the Nirvana's song*

This game gets better and better. :) And the fact that the corrections are small says something about elegant design...

Yeah - I have to say: R&D is stepping up and fixing design errors pretty promptly these days. No complaints here.

ktom said:

Hooray! We don't have to argue... I mean, answer... the Coldhands/Blood of the First Men question anymore!

You're assuming everyone reads the FAQ :)

Great erratta all around. I agree that I would rather have seen 3X any North agenda, but I am not complaining in the least (actually, it is probably more Nedly this way).

They also answered the 'taking power off the Red Viper' question once and for all :)

Boreas said:

ktom said:

Hooray! We don't have to argue... I mean, answer... the Coldhands/Blood of the First Men question anymore!

You're assuming everyone reads the FAQ :)

ktom said:

Boreas said:

ktom said:

Hooray! We don't have to argue... I mean, answer... the Coldhands/Blood of the First Men question anymore!

You're assuming everyone reads the FAQ :)

No. I learned long ago not to assume that people even read the rules.

There are rules for this game!!! ;)

Have to love the way FFG listens to their players! :)

I was also expecting somekind of limiting to any three Agenda... but this is a nice victory for nedliness.

Keep up the good work!

Stag Lord said:

Yeah - I have to say: R&D is stepping up and fixing design errors pretty promptly these days. No complaints here.

Agreed. No complaints here.

Although i can´t remember that we ever had a card erratad before it´s official release. gui%C3%B1o.gif

Old Ben said:

Although i can´t remember that we ever had a card erratad before it´s official release. gui%C3%B1o.gif

We should think of it as a work in progress. Eh? gui%C3%B1o.gif

tovra.pt said:

Old Ben said:
Although i can´t remember that we ever had a card erratad before it´s official release. gui%C3%B1o.gif

We should think of it as a work in progress. Eh? gui%C3%B1o.gif