J. Talbain aggro (WIP)

By quarzark, in UFS Deck Building

So after reading everything of in GD, I decided hey, why not attempt to build an aggro J. Talbain deck. The basis of the deck is get out Illegal Manuevers, BRT, Mentally Unstable, or some combination of two of those. On a turn you get a moon token, Punch, Punch, Punch, add em back to your hand. The rest is general werewolf stuff but instead of LotM (which I'm thinking of adding) for momentum gen, I'm using Family Heirloom, since commiting my character doesn't matter at all. Also it allows me to destroy opposing assets that may bug me. Gift from a Friend is also recursion for attacks from my momentum. with only 16 attacks I don't know if this actually counts as aggro, but it's the base of a deck and I'm going from there. It is block 3 also.

Characters:
1x ***J. Talbain*** 6/6 +0M (All/Holy/Water)

Attacks:
4x Power Drive 5/3 (All)
4x Dash Low 4/3 +2H (All)
4x Demonic Drubbing 5/3 +1M (All)

Assets:
4x Myserious Stance 3/4 +1M (Holy)
4x Lynette's Shop 3/6 +1M (Infinity)
4x Olcadan's Mentoring 0/6 +0L (Infinity)
3x Gift From a Friend 2/5 +1L (All)
2x Assassination Arts 3/5 +3H (Holy)

Actions:
4x Tag Along 5/4 (All/Water)
3x Begin Anew 8/3 +2M (All)

Split:
3x Family Heirloom 3/4/5 +2M (Holy)
4x Punching Bag 2/3/2 +1M (All)
3x Anti-Social 2/5/4 (All/Holy)

Foundations:
4x Illegal Manuevers 2/4 +3L (All)
4x Mentally Unstable 3/4 (Holy)
4x Blood Runs True 2/5 +1H (All)
3x Fight or Flight 2/4 +2M (All/Holy)
3x Red Lotus of the Sun 2/5 +3L (Holy)

Kung-Fu Training will find a way in there, somehow. I wanna actually see if I can get around having so few foundations and keeping illegal Manuevers on the board and un-commited. I know I need Chester's Backing, but I simply don't have them. I could get access to them, but for now I'll just complain that it's too controlly for my deck even though it's needed to stop Chinese Boxing/Program Malfunction.