Out of all the quest reward cards that Sacred Pools introduced, 4 really stand out to me as amazing:
Might of Giants: Increase your Strength value by 1
Chant of Wisdom: Increase your Craft value by 1
Ironskin Charm: Increase your Life value by 1
Good Luck Knot: Increase your Fate value by 1
A question arises for me, though. Does increasing the base value of these stats also mean you gain a corresponding counter to them as well? It doesn't seem like that's stated. Might of Giants and Chant of Wisdom would of course effectively gain you a counter if your current total in either of those stats were at the base value (as you can never go below that number in these stats), but what if you were already above it? Would a character with a Strength value of 3 but with 5 total strength who draws Might of Giants be at 6 strength? or would he simply be at 5 strength and have his value increased to 4?
Ironskin Charm and Good Luck Knot are for stats that CAN go below their value, so do they gain a counter if they're below? Let me know what you think/know!