I've seen various threads over the months I've been here saying we need more location destruction, or more swarm control, or more unique characters. What do you think the game needs more of?
What whole needs to be most filled?
at the moment I feel like with brotherhood cycle we have what we missed the most: subtheme reliable and funny and different to play. Now deck building possibilities increases and this is good.
What is missed? I think targa and greyjoy are a littl ebit behind other housed so I hope core sets for those houses will be great and balance more the game.
Attachment control. outside of Targ - (and Stark with frozen solid) its still pretty negligible. Weapons at the Door is much missed.
Hate to say it, but targeted control is much needed. I really miss the days of PTTS, PTTT, Tears, Contested, Fire from the Sky, etc. I miss the days of losing a challenge and then waiting in fear of something actually happening
I also agree with Stag Lord, although I was partial to the attachment that removed all other attachments plus took away the power icon. I know it isn't Proxy but that is what I keep thinking of!
Lastly, Paper Shield and Dissention. Just solid cards that help define 'costs' (i.e. free events should be more easily canceled, and Ally should be a negative trait for all houses).
I did get Narrow Escape though!
rings said:
I did get Narrow Escape though!
A much more potent version too.
rings said:
Lastly, Paper Shield and Dissention. Just solid cards that help define 'costs' (i.e. free events should be more easily canceled, and Ally should be a negative trait for all houses).
I'll second this. ~Not only because I completely agree, but it gives me a chance to shamelessly suck up to rings
Also, the Ambush keyword and Learned crest are crying out for some love.
~ Why not an agenda that says:
"All character's printed text boxes are blank"
"All character locations and players gain the "no attachments keyword"
"All characters in play are immediately killed (cannot be saved)"
I do agree on ally, traitor,mercenary and bastard being negative traits.
Right now my feeling is the environment is rocks/paper/sissors. And the north deck agendas are annoying.
rings said:
Hate to say it, but targeted control is much needed. I really miss the days of PTTS, PTTT, Tears, Contested, Fire from the Sky, etc. I miss the days of losing a challenge and then waiting in fear of something actually happening
I also agree with Stag Lord, although I was partial to the attachment that removed all other attachments plus took away the power icon. I know it isn't Proxy but that is what I keep thinking of!
Lastly, Paper Shield and Dissention. Just solid cards that help define 'costs' (i.e. free events should be more easily canceled, and Ally should be a negative trait for all houses).
I did get Narrow Escape though!
I think "Bastard" is the attachment you are thinking of. It removed all other attachments from a character and also the power icon. It also prevented any other attachments being placed on that character.
rings said:
Hate to say it, but targeted control is much needed. I really miss the days of PTTS, PTTT, Tears, Contested, Fire from the Sky, etc. I miss the days of losing a challenge and then waiting in fear of something actually happening
What the game really needs is new multi-player titles - the current ones have become stale, and are not particularly well balanced against each other.
It would also be great to have a new way of selecting / distributing the titles.
The equivalent of Burning on the Sand and Red Vengeance for the other houses.
It IS bastard rings is thinking of - and I would LOVE to have that card back. Baratheon also had a great event where you knelt a couple of INF or a crest character to whack two attachments - can't recall it now but it made every deck. The point is; there should be some better atatchment control at this point - now that location control is pretty well addressed.
Then - yeah, we do need to look at free eevnts and some sort of counter tot ehm.
Dr.Cornelius said:
rings said:
Hate to say it, but targeted control is much needed. I really miss the days of PTTS, PTTT, Tears, Contested, Fire from the Sky, etc. I miss the days of losing a challenge and then waiting in fear of something actually happening
But the game was much more about on luck of the draw in the days of PTTS et al. A player could easily gain a substantial advantage by happening to draw more kill cards than his opponent on the first turn or two.
Obviously I disagree, in that (just like now) you saw the same players doing well (Dobbs, Mathlete, Nate, others) - which doesn't really support the 'luck of the draw' part of things.
Plus there were plenty of counters (Paper Shield being the easiest, but others as well), as there is now (Narrow Escape, Power of Blood, Hand's Judgement, saves, etc.). Targ is really the only house that can consistently increase their 'claim' through (decent) card effects IMHO...some Stark.
And THANK YOU on the Bastard, that was driving me mad (it was in every deck in the day).
The thread is interesting, but I'm going to suggest a new direction with it:
Instead of describing the holes that need to be filled in terms of cards you'd like to see return (a discussion that not everyone can participate in), how about discussing what holes need to be filled in terms of new cards, effects, strategies and mechanics that you'd like to see return.
For example, I completely agree with rings that the "consequences for losing the challenge" events are missed, under the guise of targeted control or pressing an advantage. Either way. But rather than reprinting PTTS, etc., how about something completely new? For example, "Response: after you win a military challenge, choose and kill an ally character controlled by the losing player" or "Response: after you win an intrigue challenge, choose and discard up to two attachments from play"?
(I just like versatility, so any card concept that addresses at least two metagame points seems fun to me.)
Ok for some interesting control cards then:
Stark: Ghost of Harrenhal - 1s Character ally, shadow crest. When Ghost of Harrenhal enters play choose and kill a traitor, or ally character. (Response: After you lose an intrigue challenge put Ghost of Harrenhall back into shadows).
Take the black - Response: After you win a challenge by 4 or more total STR choose a participating character, discard all power and attachments on that character. Then attach Take the Black to that character with the text: "Attached character gains the NW trait and loses a mil, int, and pow icon"... ".
Loyalty Money Can Buy - Any Phase: Pay 3 gold: Until end of phase treat all ally, mercenary, and traitor as under your control.
Martel: You Murdered Her Children (reprint please
)
Baratheon/Targaryen: Please reprint the asshai holy crest that returned an attachment in play or in discard pile to hand. (I think that would be nice for both houses to have).
Stag Lord said:
It IS bastard rings is thinking of - and I would LOVE to have that card back. Baratheon also had a great event where you knelt a couple of INF or a crest character to whack two attachments - can't recall it now but it made every deck. The point is; there should be some better atatchment control at this point - now that location control is pretty well addressed.
Then - yeah, we do need to look at free eevnts and some sort of counter tot ehm.
"Stripped of Honors" from the Iron Throne Edition? I think that's the event you are describing above, and agree it was awesome in any Baratheon deck. It was kneel 1 influence or a noble crested character to discard two attachments (cannot be saved).
bloodycelt said:
I can't believe they made such stupid card in the past.
It was a fantastic card.
Dr.Cornelius said:
What the game really needs is new multi-player titles - the current ones have become stale, and are not particularly well balanced against each other. It would also be great to have a new way of selecting / distributing the titles.
I second that sentiment! This would infuse fresh new blood to the multiplayer experience.
Also it would be good to have traditionally non-Melee focused houses like Lannisters and Targaryens to be more viable in a Melee game. Maybe a multi-targetting spreadshot/shotgun style control cards: multiple kneels and burns that cannot not target cards controlled by the same player more than once. And vice versa in Joust: more control elements in traditionally aggro houses....or at least something that enable a more reliable delayed rush.
Kennon said:
It was a fantastic card.
It was a horrific card.
:I can't believe they made such stupid card in the past.
You have no idea.
I think the "via" to follow is the one of Brotherhood expansion... new cards... new themes... new fun!!!
Ps and hope George will finish is book for Christmas so also the game can have more isnspiration and I can have more ideas for my card :-(
Gualdo said:
Ps and hope George will finish is book for Christmas
Christmas 2012?
My two cents: I disagree with people saying that there's enough location control, I think that's only because you see climbing spikes so often because wildlings are so good. In particular I'd like some cards that either temporarily neuter a location, or switch control of it. I mean if the game is meant to (vaguely) represent a vicious power struggle between these great houses, including making war, then surely you should be able to cut-off or conquer the enemy territory? Something like a location attachment that says :"After a player wins a military challenge, that player takes control of this location" would be nice.
The other thing I hope we see at some point is more of a revisiting of old 'themes' from previous chapter packs: winter/summer, shadows, Nights Watch etc. There are a lot of deck options, Baratheon shadows or Martell summer for example, that are close to being viable but not quite (and I don't neccessarily mean viable in the sense of being able to win tournaments, I mean having enough decent shadows/summer cards for it to really 'feel' like a well-rounded, full-on shadow/summer deck - at the moment a bara shadows deck is really just built around about 4 cards for example) , and while we do very occasionally see the odd shadow or seasonal card, I'd like them to be revisisted in more depth. I mean adding 20 new cards so I can play Bara aashai is great and all, but when I could play a 'true' Bara shadows deck with 3 or 4 new cards...
Rogue30 said:
Gualdo said:
Ps and hope George will finish is book for Christmas
Christmas 2012?
Rogue... in the last days you are polemical in all issues ;-)