Que: multiple gates in one location...

By artemis8, in Arkham Horror Second Edition

Several simple questions from an AH newbie:

a) If there are 2 open gates, with a same name, in one location and an investigator returns to this location with a "proper" explored marker, then after closing a gate, how many of them are closed? Both or only one? I think, that he may not close them both, though they both lead to the same other world, OK?

b) There are 2 open gates in one location, leading to different worlds. An investigator returns to this location and closes one of these gates. Then in his next movement phase, is he drawn to the other (still open) gate, or may he walk away from this location? If he were drawn, then it would be quite complicated closing gates in a location, where there are several of them open at once.

Thanks for your feedback.

How do you get 2 open gates in the same place?

Cause, in my mind, it's impossible. I don't have yet the extension with the moving gates so maybe i'm wrong.

Got The Lurker's Rules :

"Moving Gate: If the dimensional symbol of a Gate with this icon is activated
during monster movement, the Gate moves as if it were a normal monster.
If multiple Moving Gates are activated, the first player chooses the
order in which they move. A Moving Gate does not move if there is already a Gate
marker in the location it would move into."

So, as I supposed, you shouldn't ask your questions, because, it's impossible to get 2 or more gate in the same location.

But again, maybe i missed something.

There can never be two gates in one location. Split gates in the Lurker expansion is something different.

If a gate should open at a location where there's already an open gate, a monster surge occurs.-a monster appears out of every open gate on the board.Any of the monsters that exceed the monster limit are put in the Outskirts If the number of open gates on the board is less than the number of players/investigators in the game when the surge occurs, then monsters appear in equal amount to the number of players.The monsters should be distributed as equally as possible among the open gates in such a way that a gate at a location that caused the monster surge should not have less monsters on it than other open gates on the board.

Under normal circumstances, when a surge occurs, no doom tokens are added to the doom track.

Example:In a three-players game at a given time there are two open gates on the board:one at Independence Square and another at Witch's House.There are no monsters currently at the two gate locations. During the Mythos phase a card is drawn that shows that a gate should open at Witch's House. A monster surge occurs, drawing monsters from the two open gates equal to the number of players. 2 monsters would emerge from the gate at the Witch's House and one at Independence Square. The reason why two monsters emerged from the gate at Witch's House and not the other way around is because that was the location that caused the surge.

sorry, edited my mistake: the surge was at Witch's House in the example above.

to zealot12 and hugues...

As you mention, I looked more closely to the core rules and found out, that really only a monster surge occurs, if another gate should open at a location, where already one open gate is. We played it as in case when there is not any open gatebostezo.gif.

Sorry for misinterpratation, it was our first game, and thanks for clarification. That was why we really wondered, why there were so many open gates happy.gif.