New CHAOS card preview - Any guesses to how FFG will rule on its use?

By Wytefang, in Warhammer: Invasion The Card Game

Based on the text of the new support card previewed today (Tainted Well - "ACTION: When a Unit is corrupted, deal 1 damage to that unit."), would folks think that this works on a pre-existing Corrupted unit or one that was just this moment corrupted?

My gut says that it only works on units which were just this moment corrupted. To that extent is probably should have been worded, "ACTION: When a Unit BECOMES corrupted, deal 1 damage to that unit." But that version would only make sense if they meant it to only work on newly corrupted units. If not, the wording is fine enough.

Would only work at the instance when the unit is corrupted. Otherwise it pretty much means corrupted unit = dead unit since there's no limit on the action.

A sentence read in the news about tainted well, with the same subject of your thread :

Tainted Well allows you to damage your opponents’ units whenever they are corrupted. Coupled with corrupting effects like that of Esli’an or Seduced by Darkness, Tainted Well can be a potent means sniping at enemy units. What’s more, with a Tainted Well on the table, your foes will think twice about employing any cards that corrupt themselves, such as Warpstone Excavation!

Game clarification directly in the news :x

Unfortunately I figure this is just another poorly worded card. Why go to all that wording trouble when you could just say "deal 1 damage to a corrupted unit"? However, I do hope that this is meant to be a repeat action card. Would definitely make sense why they made courage of aenarion, and would make corruption infinitely more powerful.

Grove said:

Why go to all that wording trouble when you could just say "deal 1 damage to a corrupted unit"?

Because that would be another meaning because then you could repeatedly use the action on every corrupted unit. You aren't supposed to kill every corrupt unit as long as Tainted Well is there.

Everytime a unit gets corrupted (from an "uncorrupted" state) you can trigger Tainted Well and deal 1 damage, simply as that.

grille said:

Grove said:

Why go to all that wording trouble when you could just say "deal 1 damage to a corrupted unit"?

Because that would be another meaning because then you could repeatedly use the action on every corrupted unit. You aren't supposed to kill every corrupt unit as long as Tainted Well is there.

Everytime a unit gets corrupted (from an "uncorrupted" state) you can trigger Tainted Well and deal 1 damage, simply as that.

Exactly this. Well put, Grille.

DId anyone notice how the last line of the article:

"What’s more, with a Tainted Well on the table, your foes will think twice about employing any cards that corrupt themselves, such as Warpstone Excavation!"

would seem to indicate that a unit entering play into a zone containing a Warpstone Excavation will trigger any "is corrupted" effects? I was always under the impression units would come into play corrupt and would not trigger the effect. Makes the Fellblade

"Whenever a unit is corrupted, place 1 resource token on this card. Attached unit deals +X damage in combat, where X is the number of resource tokens on this card."

a hell of a lot more effective if everytime a unit is played into a zone with a Warpstone Excavation.

But they still getting corrupted. In detail you don't place a corrupted unit in the zone instead you corrupt the unit by laying it in a warpstone zone. But I admit that I have no rulebook text here concerning this but it should be so because if it's implied in the newstext it should be played so as it it is how the developers intend it. I think Flagelants had a similar problem between news and rulebook.

I think it is solveable with an easy split:
First your unit/card enters play.
Enter play effects trigger.
Then your unit enters the zone.
Enter zone effects trigger.

This would allow Well+Warpstone without changing any rules (just making the destinction clear).

What I meant by "why go to all the trouble of wording it that way" was that you wouldn't need to word it like that if you intended it to be a repeat action. I guess I wrote it in a bit of a backasswards manner.

Grove, I understand what you were trying to say. However, a rewording isn't really necessary to support the argument that the action can only be used once in response to a unit being corrupted. Consider the difference between:

Action: If a Unit is corrupted...

and

Action: When a Unit is corrupted...

The "When" in this case clearly identifies the action as a Response action which can only be used when "a Unit is corrputed". As a Response Action it can only be used once per trigger. I do agree that using "becomes" instead of "is" would have made it clearer.

I'm still waiting to hear on a ruling about Warpstone Excavation. We've always played the unit entered play corrupted and so would not trigger any "is corrupted" effects. The same issue applies to the Gutter Runners who enter play corrupted.

One thing is for certain, having a Tainted Well in play completely wrecks any Skaven deck.

You can make a difference between two case of entering a zone with an excavation :

- Played from your hand, in this case warpstone or tainted well must be clarified to say that you can do a damage on the unit. If it is the way FFG decide to play those cards.

- Moved from another zone, in this case, no matter exactly when but the unit goes from the stated uncorrupted to the state "corrupted" while in game.