Creature Vault vs. Creature Guide

By Necrozius, in Warhammer Fantasy Roleplay

Has there been an explanation as to how these products differ?

One seems to be simply a compendium in book format of all creatures released so far (sort of like the Player's Guide), and the other has lots of new monsters, tokens etc...

As a GM who owns the Core set (and everything else), do I want to get both? Or will I be fine with just the one with new monster tokens and the like?

Per the product page, The Creature Guide is "an expanded bestiary" with "dozens of new enemies and adversaries" and "rules on building encounters". It sounds like it's going to contain at least some material which isn't in the core set.

The Creature Guide has all creature entries from the core set, up to Signs of Faith, and about 50 or so new creature entries (about doubling what we have so far). It also has new background information on creatures and creature groups for current bestiary creatures, as well as advice on how to structure encounters and adventures around certain creature types.

The Creature Vault has all the materials to support the information in the Creature Guide. It has stand ups for all the new creatures, as well as some for current creatures. It introduces action cards for creature abilities - every creature ability, including those we've already seen, now have their own action card. It also introduces Creature Cards for all past and present creatures - cards that hold all the creature information for easy reference. It also introduces creature nemesis cards - like the Nemesis cards, but specifically orientated to creature races (such as Orks).

Both items introduce new things, and are designed to compliment each other.

Both seem essential for any bits player, I'm really looking forward to a more cleaned-up, detailed and easy to use creature guide, as well as all the cards offered in the vault. These are both must haves in my opinion, the GM and Players supplements can wait but this is needed!

Whoa, they sound excellent....

Necrozius said:

Has there been an explanation as to how these products differ?

One seems to be simply a compendium in book format of all creatures released so far (sort of like the Player's Guide), and the other has lots of new monsters, tokens etc...

As a GM who owns the Core set (and everything else), do I want to get both? Or will I be fine with just the one with new monster tokens and the like?

Yep, asked this question a while ago as a bits player and although I haven't bothered to find the post for reference, I am pretty confident that as a bits player we will need BOTH, and that they do add "some" new material (unlike the other two guides/vaults),

Getting the vault only isn't an option as it only supplements the information in the guide.

I think it was mentioned that you could "get away" with only buying the vault as the cards etc had all the pertinent game info on them BUT in reality the expanded descriptions of the new creatures and expanded descriptions of all their powers etc is going to make the guide a must for me too.

I think FFG's idea behind breaking this product into two (rather than keeping it as a single release such as SoF or WoM) is that it will allows a non bits group to buy the 3 guides and have all the info they need to play....without having superflous bits (which sounds a bit painful to be honest..)

Cool! Thanks for the replies, dudes (and... dudettes?).

Well, I'm gonna get both!