Question on Pinned Squads with Officers

By Krieghund, in Tide of Iron

According to the rules, a fresh pinned squad that's in the same hex as an officer may be activated for a half-power concentrated attack (Rally ability). Also according to the rules, a squad that's in op fire mode becomes fatigued when pinned. Since an officer in the same hex has an effect on a fresh pinned squad, should it also have an effect on a pinned squad that was in op-fire mode?

A strict reading of the rules would indicate that the answer is no, since the squad should become fatigued. However, applying the principle of the officers' Rally ability could lead to one of the following alternative results if a squad in op-fire mode in a hex with an officer becomes pinned:

  1. The squad remains in op-fire mode, but will fire at half firepower.
  2. The squad is removed from op-fire mode, but not fatigued, making it eligible to be activated per the Rally ability.

Any insight into the designers' intent on this issue would be greatly appreciated.

Better to think of it like this. Putting a squad in op-fire is their action, which is to say it's a delayed attack. If as you point out, the squad becomes pinned or disrupted it then becomes fatigued. Since it is fatigued, it can not benefit from the officers rally ability so it is unable to fire.

The difference between a fresh squad and a squad in op-fire is that the squad in op-fire has already acted, where as the the fresh squad has not done anything yet other than grab some dirt so with an officer nearby to rally them they can pull themselves together to take their action.

Here's a question that occured to me - can an officer in a pinned or disrupted squad rally troops in another pinned or duisrupted squad located in the same hex?

Since the rule reads that a squad in the same hex as an officer may be activated with concentrated firepower action, I would say yes.

However: could it support the concentrated attack of a diffrent units action?

I'm looking at "pinned" right now in the rulebook and from what I can read it doesn't say anything about becomming fatigued when you get pinned. But in reality it does mean the same if you can't remove the pinned token, you're still in op-fire mode which means you can't take any other actions anyway.

on Rally it says:

A fresh but pinned squad in the smae hex as an officer may be activated with a concentrated attack action. The squad will fire at half firepower.

the keyword here is fresh, a unit in OpFire mode is not fresh.

a pinned unit in op-fire mode is pretty much equal to a fatigued unit, but not in matters of terminology

Did I answer the question or did I misunderstand the question all together?

If I understand it right the question relates to a problem of a pinned fresh squad, a pinned squad in Op-fire and a squad with officer.

If we ommit using certain Morale cards which allow a player to remove pinned or activation tokens, then we have following situations:

a) a squad that has been pinned via Op-fire (cover attack) during its movement and is now (logically) fatigued. It can do nothing this round.

b) a squad that has been pinned via normal (cover) fire before its activation. It is only pinned (not fatigued) and if any squad with an officer ends its movement on a hex with this (pinned) squad or already is on such a hex, that (pinned) squad may use Rally ability and fire at half-firepower, no matter whether the squad with the officer is pinned or disrupted or fatigued. However this ability may be used for a squad that is fresh, as states the rule.

c) a squad in Op-fire has been pinned via cover attack and is then fatigued. It can do nothing more this round.

d) a squad in Op-fire has been fatigued via taking hits from a normal attack. The same effect as in case c).

Whenever a squad is fatigued or pinned (disrupted) it can never be put to Op-fire. Only solution is removing that problematic tokens via Morale cards (or maybe some other strategic cards) or wait till the next round happy.gif .

Artemis said:

c) a squad in Op-fire has been pinned via cover attack and is then fatigued. It can do nothing more this round.

I was wondering about this, under Pinned and op-fire in the rulebook, I didn't find anything about a squad in op-fire mode that gets pinned also gets fatigued. Can you point me where it says that?

Page 29 [squad Conditions Box]..."a squad in Op Fire mode that is pinned or disrupted is immediately fatigued."

creepwood said:

Artemis said:

c) a squad in Op-fire has been pinned via cover attack and is then fatigued. It can do nothing more this round.

I was wondering about this, under Pinned and op-fire in the rulebook, I didn't find anything about a squad in op-fire mode that gets pinned also gets fatigued. Can you point me where it says that?

creepwood said:

Artemis said:

c) a squad in Op-fire has been pinned via cover attack and is then fatigued. It can do nothing more this round.

I was wondering about this, under Pinned and op-fire in the rulebook, I didn't find anything about a squad in op-fire mode that gets pinned also gets fatigued. Can you point me where it says that?

Yes, see page 29, a subsection Opportunity fire in a sidebar Squad conditions...

"A pinned or disrupted squad can never be placed into Op Fire mode; a squad in Op Fire mode that is pinned or disrupted is immediately fatigued."

Oh, 7times7is49 was a little bit faster than me, otherwise I would not post my answer, which would repeat his words happy.gif

Thank you all for your answers to my question, there's just so many pages. :)