Curse of The Leper questions

By Budmilka_fr, in Warhammer Invasion Rules Questions

Hello,

I have a question about the Chaos support "Curse of The Leper" from BP#4 Redemption of a Mage :

Attach to a Target Unit. Treat each damage on target unit as 2 damage.

So I have a few examples to understand how it works :

- Urguck with that disease and 1 damage on it. He can remove that damage to gain 1 or 2 ressources ?

- Ugrok with that disease and 1 damage on it. Does he gain 1 or 2 Power ?

- Any "healing 1 damage" effect on a diseased wounded unit : do you remove 1 token, or half a token ?

- Any diseased unit with Toughness receiving 1 damage : do you cancel that token, half that token, or Toughness doesn't work in that case ?

Thanks.

Seems like for question 1 and 2, you treat it as 2 damage. So you can spend 2 resources/receive 2 power etc for each damage on the unit. However, healing wise, I think you remove 1 damage counter because there's no way to remove 1/2 a token. As for toughness, it says treat 1 damage on the attached unit as 2 damage. Toughness 1 would negate 1 damage applied to it in the first place, so the damage is never ON the unit.

I am not sure about this, so i have some questions about it too.

Urguck

Limit one Hero per zone. During your capital phase, you may spend damage on this unit as though it were resources.

With Curse of the Leper on it, Urguck still have only one damage counter. So i am not sure, if removing the only damage counter, which is treated as two damage, would produce two ressources. I thought, i would be only one ressource.

And then i would like to know, how you assign damage to the cursed unit? For example a question with HP2 and Curse of the Leper attached to it defends. The attackers have 3 Power. Do the attacking player have to assign two damage, or is one damage enough, because it will kill the unit, if the damage on it is treating as two damage? In my oppinion, i have to assign two damage, because the effect of treating damage would only work, if damge is allready dealt.

Thanks.

"For example a question with HP2 ..." should read "For example an unit with HP2...". I am sorry for that, it was too late.

Is there anyone who can tell me, if the effect of Curse of the Leper works like toughness? Do i have to consider it, if i assign damage?

The way it's worded right now, it would appear that every damage token that's already been applied counts as two for whichever action might check the number of 'damage on the unit', on top of being double damage as far as killing the unit goes. Before it's applied though, it still counts as a single token for toughness and redirection purposes.

I'm rather unsure how one would handle healing though. Personaly, since the FAQ states that healing works by 'removing damage tokens from a target unit', I'd interpret that as 'healing one damage removes one damage token from the unit'. Which would mean that in this case healing one point would remove two points of damage in the form of a single token.

As far as assigning enough damage to kill the unit, I've got nuthin'...

I've discussed this card with Lukas in the past, so I think this will answer some of those questions:

When a card refers to damage on a unit this is synonymous with damage tokens. Curse of the Leper plays as if it reads "Treat each damage token on attached unit as if it were 2 damage tokens."

Now, the word "treat" creates a substitution effect where you are assuming something does (in the case of extra damage) or does not (in the case of a blank text box) exist. So just as treating a text box as blank does not physically change the words on the card, so treating damage as more damage does not physically change the amount of damage tokens on the card.

Though Curse of the Leper does not physically create additional damage tokens, each singular damage token on the card counts as if it were two damage tokens for all game effects. This creates a situation where the damage token is actually no longer a legal target for abilities like "Douse the Flames" which require the physical movement of a single damage token from one card to another (the damage tokens on curse of the leper are now treated as if they were double damage tokens). In the case of Urguck, this means you could spend the damage token on him for 2 resources.

From my reading of this, healing for 1 is not possible since it requires a single damage token to be removed (I guess maybe healing for even numbers would be possible) and you do not have to consider Curse of the Leper when assigning damage. I think both of these are kind of unclear though, I'll ask Lukas for additional clarification.

Thanks, so far i understand the things around Urguck.

But when happens the substitution? When the damage is allready dealt or do i have to bear in mind that the cursed unit would treat 1 damage as 2 damage? Do i have to assign 2 damage to a cursed unit with 2HP in the battlefield phase during combat, or is 1 damage enough because of the Curse of the Leper?

Entropy42 said:

you do not have to consider Curse of the Leper when assigning damage.

Entropy answered it. So in your example, you have to assign 2 damage on a 2HP unit to destroy it.

I got it...i am so sorry for that. Just overlooked it, my fault.

Sorry and thanks for the capable help.

Got official confirmation from Lukas:

You do not take Curse of the Leper into consideration when assigning damage to units. You can heal the damage, but only if you heal 2 damage per damage token on the unit. So healing for one would not be possible.