Okay...so...after finally getting my third Mountains of Madness pack - yay ! - I constructed a pretty nasty deck featuring Hastur and Yog-Sothoth.
The concept (primarily) revolves around the newly-discovered-as-being-fantastic Doppelgangers....and their ability to Copy other cards (mainly mine) - combined with the much-hated (by my opponent) Bringers of Fire...and the ever-present Sledge Dogs.
Basically...turn-1 I can throw out (often) - Magah Birds (3 of em', obviously, with their effect) ...1-Sledge Dog...and keep 2 open for his turn. I tend to also have a Blind Submission or Power Drain held onto to use, should the need arise.
I also feature Demon Lovers (x3) - because their skill drain is handy in most instances...but particularly so when you've got Bringers of Fire which can only destroy Skill-4 or less targets. With Demon Lovers they can take out 99.9% of cards in the game (-only five that I know of off-hand are actually Skill-7 or Skill-8: Hastur (Lord of Carcosa), Shub-Niggurath, Yog-Sothoth (Lord of Time and Space), Cthulhu (either form), and Yog-Sothoth (Core Set Yog) -)
There is also the sprinkling of Yog recursion with Speak to the Dead, a few Unspeakable Ressurections, and some Cursed Skulls // Single Glimpse for creature destruction.
But this time, when we played today, I got to try out this deck against my friend in its first Person V. Person match-up. Simply put, it was fantastic. I won all three games, by pretty big margins (3-0, 3-0, 3-1) and didn't have too much trouble. The Sledge Dogs appeared en masse in the 2nd and 3rd games....at one point I had 3 of them out...meaning each was 3-Combat, 4-Skill....brutal.
At the end of our gaming sessions (several hours total) - as I was leaving - my friend reflected on the power of the Sledge Dogs (they were instrumental in the conclusion of the final game in my favor). He basically said that he felt they were sort of "broken" because of what you get for 1-cost...the fact they are Neutral meaning there is no restriction // limitation to having to use a certain faction to access their power.
His final reason was somewhat interesting...bascially he said,
"...and the last reason they could be considered broken is that if FFG put out these old packs again, or packaged them in a 3-card format super box so you got 3 of each of these (and all other MoM cards) .....EVERYONE would get multiple boxes and play with 8 of them in their decks because they are almost always going to be better than other equivalent 1-cost characters in nearly every situation you might encounter on turn 1 / 2,.
If a card is so good that I (or almost any other players) can put into ANY of my decks and improve them dramatically, that should tell you something about how strong it is."
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So what do you guys think ? Care to share any of your adventures // or misadventures -against these nasty, nasty, characters ? Are they Overpowered ?
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