DE Aggro! Good Enough?

By 3Xhume, in Warhammer Invasion Deck Building

I am wondering if DE is good enough to be a rush deck. So build this :

Units (30) :

3 Dwarf Slave

3 Seasoned Corsair

3 Gutter Runner

3 Shades

3 Vanguard of Woe

3 Black Guard Aspirant

3 Helbane's Raiders

3 Wight Lord

3 Black Dragon Rider

1 Lokhir Felheart

1 Mortella

1 Vile Sorceress

Tactic (8) :

3 Innovation

3 Caught The Scent

2 Hate

Quest (2) :

Night Raids

Sack Tor Aendris

Support (10) :

2 Mind Killer

2 Word of Pain

3 Armory

2 Har Ganeth

1 Altar of Khaine

So basically I build this deck with the cards I have so they maybe limited. Im putting the deck here so they can be discussed. The deck was built on the dwarf slave, armory, innovation accelaration. These three cards have great synergy. The other synergy that I have been trying is the discard rush (Shades n Gutter runners) and some sort of control with helbane's raiders. Seasoned corsairs, Wight Lord, and vanguard of woe are self-explanatory. Black Dragon Riders and Black Guard Aspirant is the beatdown cards of the deck. Mind Killer and Word of pain are there to augment Black Guards and disruption. The Quests are only there to be tested. They are nice fit in a aggro deck.

Here are some thoughts to be discussed :

1. Do the deck need more Vile Sorceress ? Vile Sorceress is a great control card but slow for aggro.

2. Do the deck need warp excavations and contested village boost?

3. Swapping Black Dragon Rider for Druchii noble ? Druchii noble has more speed and more rush

4. Your thoughts? :D

Just some decklist brainstorming.

Any reason you aren't using Slave Pens? Also, Mindkiller is ok. Spirit Host is better. And you can feed it to Slave Pens. Pick one of the two quests (probably Night Raids) and stick with it. There's gotta be a better option than Hate, if you're just going to throw a card away. Dark Visions, maybe. Also, That's A LOT of Wight Lords and Black Dragon Riders.

Well..... Im gonna need the slave pens for my chaos deck. sonrojado.gif Good idea on the spirit hosts! But, I think Mind Killer will still be in the deck. The reasons? 0R to cast. So by turn 2, black guard Aspirant can attack with 3 Power. If you have god hand (another black guard), that is one burned zone in the third turn. Wight lords is okay for 3 (gonna need the destroy effect for pesky heroes) but might cut down the black dragon riders. Hate is quite good as disruption early game. But suck later on. The deck is built over speed (need to win by turn 5 or 6 or GG). So zero mana disruption is important. Might try the dark visions later if they prove to be liability rather than advantage.

An agro deck should, imo, include Clan Moulders Elite. 2 cost, 2 power, 5 hp, 0 loyalty. A must...if you really mean to go aggro that is.

I dont have clan moulders Elite. >_< And they come one for each cycle pack. Anyway here is the new version i played rite now. Quick enough if there is innovation in hand.

Units (30) :

3 Dwarf Slaves

3 Gutter Runner

3 Seasoned Corsairs

3 Shades

3 Vanguard of Woe

3 Black Guard Aspirant

3 Helbane's Raiders

3 Wight Lord

2 Black Dragon Rider

2 Vile Sorceress

1 Lokhir Felheart

1 Mortella

Tactics (6) :

3 Innovation

3 Caught the Scent

Quest (2) :

1 Night Raid

1 Sack tor Aendris

Support (12) :

2 Mind Killer

2 Word of Pain

2 Har Ganeth

3 Corsair Raider

3 Armory

Thinking to swap Har Ganeth for other cards. Corsair Raiders might be a weird choice but it helps aggro better than slave pen. It helps keeping my units alive when engaging opponents unit. Slave pen is too slow for the deck.

I'm still kinda iffy about including Quests. I like them, but then, we don't play maxed out, 3 of everything, 50-card only decks. But here I think they are too slow. Although your opponent might focus efforts on the questing unit at times, leaving your attacker alone, at least for that one card/effect.

Maybe you should try Crypt Ghouls paired with Lash the Prisoner. Well. I'll be messing with that combo in my deck this evening. I'll report if anything fun happens as a result.