Hello everyone,
Here is the case: I am GMing Lure for the Expense and with a small seasoned party of gamers (playing a RT, a navigator and an arch-militant) and a friend of us is to join us soon. While she’s a seasoned LARPer, she’s quite new to the tabletop RPG and totally new to 41st Millenium.
I am in charge proposing her a PC, she let me free for concept except she does not wish to be the Face nor the “One” on whom the plot is built. My primary goal is everyone enjoys the game and has the opportunity to shine. So far I held the following analysis:
- RT : no we have one already (easy)
- Arch-militant : why not but the PC have to be different from the other one (doable)
- Astropath: why not, at very least you get fun with the powers but an Astropath is a pariah in imperial society
- Explorator: I am not at ease with the idea to give to someone who knows nothing about 40k as I fear she misses why AM is cool and get bored. But I can be wrong
- Missionary: rather a social career and you need to some notion of the Imperial Creed but it is a versatile career so why not
- Navigator: we have one already so if I wished to get one more s/he would be a Navis Scion but it would be much social
- Senechal: too much social, I think
- Void Master:
o Small craft pilot: why not but I tend to think the PC will have too few occasion to shine
o Other speciality: I can’t get where is the fun of them (if someone can explain, s/he is welcome)
I’d like to avoid using DH career because RT PC and DH PC don’t evolve at the same rate
So what do you think about my analysis?
Would someone have advice?