Confused about first purchase.

By LizardMage, in Warhammer Fantasy Roleplay

Hey,

So I've decided to start playing WFRP, but I am confused on what I should get. Should I get the Core Set, and then get the new Guides/Vaults, or should I just wait for the Guides/Vaults?

Thanks for the input.

The core set's the best option for first purchase unless you want to play sans-accessories, in which case all you need is the guides.

Are you picking this up to play in an established group where the gm (or someone else in the group) already owns a core set? then you might just want to go with the players guide (and player's kit if the group is short on cards & bits.)

If you're starting without that kind of support, then the Core Set is likely to be best value for money. That said, the three books and three kits are likely to be best value overalljust at a higher cost. So if you've got money to waste (and are patient enough to wait for the release date), then you might want to go with the books & kits.

Thanks, I think I will be going with the Core Set, but that does lead me to another question. Do the upcoming Vaults/Guides have new and old options or are they just going to be what is in the core set, plus extended fluff?

i kinda remember there is no fluff in the new upcoming books. Just rules, actions, careers, etc, from Core Set, Adventurer's, Winds of Magic and Signs of Faith

Yep. The books will have all the rules (including how to play without all of the components) but no fluff (not that there's much fluff in the core set either mind you). The vaults have a lot of the components, though I'm not sure if they have everything that's in the core set.

Note that the vaults also don't contain components that appear outside of the core set. So although you'll get the magic rules, religion rules etc, etc, if you can see yourself wanting to get all of the components, you will be wanting to get the expansion sets at a later date anyway.

It's hard to advise you right now, as we haven't seen the 'componentless' rules to know how well the game plays to be able to say to you 'while you can play without components, it's not very good and you'll be missing half the fun' or 'the game without components works well and may suit you better'.

Well most of my confusion just comes these releases. From the sounds of it if I had intended to grab the Core Set, then I just need to make sure I pick up the expanisons and not worry about the Guides/Vaultes.

I suppose, now I just need to wait for payday to grab the core set. Thanks for the help everyone.

I believe the expectation from FFG is that the entry point is the core box with the expansions as appropriate. The Guides and Vaults are alternatives for people with different needs or style of play.

Angelic Despot said:

Yep. The books will have all the rules (including how to play without all of the components) but no fluff (not that there's much fluff in the core set either mind you).

Hmm I think you're wrong about there being "no fluff" in the hardback books. I'm almost certain that the hardback books will contain all of the fluff that is in the core set rulebooks (but as you say this is not a lot). It won't contain any of the lore from the expansions though.

Ok.... That's a tough one... All the content in the Player's Guide and the GM's Guide are yet in the regular boxes.

  1. Without these guide, you will only miss clarified explaination of the rules (but you may check the online faq and this forum), examples, and tables resuming the cards.
  2. the Core Box is less expensive to start because if you want to start with the guides+Vaults (Player, GM, Creatures) you will need to purchase all 3 guides and all 3 vaults and additionnal sets of dices (core set contains much more dices than the GM Vault).
  3. Although there are table resuming all magic and blessing in the GM Guide, the GM Vault doesn't contains all the Magic and Blessing Action Cards. They only are in the Magic Box (Winds of Change) and the Blessing Box (Sign of Faith). Same for actions and careers, fully resumed in the Player Guide, and not all present as cards in the Player Vault.
  4. Creature Guide + Vault is the only containing NEW Stuff, new cards, new creatures... You may be interested by it later.

In the Player guide + Vault :

  • LESS dices than the Core Box.
  • A clarified rulebook with examples.
  • Tables resuming all the careers and actions cards from coreset and Adventure toolkit (in example Pets)
  • Career cards and Actions cards (Melee, ranged and support) from the Core Box
  • But NO career cards action cards (melee, ranged and support) from the adventure toolkit !!
  • NO additionnal fluff

In the GM guide + Vault

  • optionnal rules from the GM Toolkit.
  • Diseases and corruption rules from Tzeentsch's Liber Mutatis (Winds of change box) and from Nurgle's Liber XXX (Sign of Faith box).
  • Tables resuming all the actions cards, critical cards, condition cards, miscast and insanities from the core box, from the magic supplement (Winds of change box) and from the priest supplement (Sign Of Faith box).
  • Actions cards (Magic and Blessing) from the 3 magic and the 3 gods of Core Box
  • But NO Magic and Blessing actions cards from Winds of Change and Sign of Faith (the others magics and gods) !!
  • NO bestiary in the Guide.
  • NO additionnal fluff

In the Creature Guide + Vault :

  • bestiary from Core Box enhanced WITH MORE creatures and ADDITIONNAL FLUFF (Guide).
  • NEW Creatures cards and Creature actions cards (Vault).

To conclude, you can't miss Sign of Faith and Winds of Change, so you may prefer the Core Box. Then you should be interested by the Creature Guide and Vault to get new Stuffs....

Thanks willmanx, that cleared it up a bit for me as well.

One thing though, "resuming" does not mean what I think you think it means ;) It would be easier to read your post if you changed it to "summing up" or "collecting"

Wow I really do appreciate all the help from everyone, but WillmanX wins the most thorough answer. Really that clarified and solidified my decision to buy the core set with the expansion. Thank you very much everyone.

Ralzar said:

Thanks willmanx, that cleared it up a bit for me as well.

One thing though, "resuming" does not mean what I think you think it means ;) It would be easier to read your post if you changed it to "summing up" or "collecting"

Arg, in french "resumer" means "sum up"... Does Resume in english means "continue after a pause " ?

Glad I could help. I wish they had include those magnificient hardcover books in the corebox, or at least they have include the clarification in the core rulebook which is in the box. This is somewhat strange we have to choose between those two ways of starting the game.

Sorry for my english

Yes, basically. To resume is to restart.

And I wouldn't apologise for your English. I wouldn't have guessed it wasn't your first language if you hadn't just said so!

Unless you mean Resume, a summary of all your experiences. Its just not used popularly in english that way.

Yeah, the word "resumé" (notice the é instead of e) exists, but only has a objective, not as a word.

"Handing in your resumé for a job application" for example, but not "Resuméing my job experience". Or it might exist, but used so seldom it might as well not.

Edit: Easy modern-day gamer referance to explain when resume is used: If you pause a computer game the pause-screen will usually ask you to "resume game" to continue playing.