We're currently busy in our second game of Mists of Zanaga after having bought it two days ago. I own all expansions (all boxes and packs that exist) but we're really becoming frustrated with the way the ritual-track mechanism seems to make things go haywire.
With Set the Deceiver, it ended up giving him all the allies in the market-deck in short order....
WIth Harridan the Stalker we've had her filling up the Roaming Monster track before you know it; and ofcourse, after the 6th monster, the next one shifts the left-most monster off the Roaming Monster track and discard it. But ofcourse, the ritual-token on the discarded monster is added to the first matching ritual which has a large chance of triggering Harridan's effects again, adding another monster, perhaps completing another ritual, and that perhaps a few times.
In a game with 4 players , it looks like this type of cycle gets triggered at least once every 3 or 4 player-rounds; resulting in only characters with 5 or more hitpoints surviving since her effects seem to cause an avarage of 3HP damage per cycle or so. Meanwhile, we also have Rite of Venom ritual caused to be completed this way; hitting each player for 1HP at the beginning of their movement phase..
In other words; no items left; no allies; mostly only one or two hitpoints left at the beginning of the round..
We did end up defeating her, but only because the Rite of Soulbinding ritual ended up getting played; giving each player a +8 on their magic attack... giving a lucky break in this near-deadlock situation....
My opinion so far on Mists of Zanaga, is that, as a player, you end up being treated as a pinball in the pinball-machine created by the ritual-track going into a feedback-loop of some kind or other...
My third post on this forum; and they've all been about Mists of Zanaga... Can we get a revise on the player-guide, please ? This expansion really needs it.
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Clod