Too many skill cards for the marines?

By ASFx, in Doom

I'm playing as two marines and just won the 3rd map of the campaign. I've always been a completionist, so I had already earned enough points to buy an extra skill card for each of my marines by the end of the 2nd map. After the 3rd map i had enough to buy ANOTHER skill card for one of my marines, but opted for extra base armor for one of my marines instead.

I know the campaign rules state that i can only buy one extra armor per marine through the entire campaign, so that's fine, but what about skill cards? Im already feeling a bit overpowered having four skill cards per marine, and once i get them both to 4 base armor (probably after the 4th map), im going to continue saving up for more skill cards.

I just feel like my marines are going to be pretty much unstoppable by the time I even get to start the expansion maps. Anyone have a remedy to this? Do most people allow just 1 extra skill card per marine? Not sure what to do. I don't usually like making house rules, but I may have no choice in this case.

The campaign rules aren't really that fleshed out. They sound a bit more like "here's a good idea for a campaign, good luck!" particularly when you include the Expansion missions. I would probably recommend starting the campaign over when you get to the Expansion missions, but until then, you can indeed draw another skill card.

-shnar

shnar said:

The campaign rules aren't really that fleshed out. They sound a bit more like "here's a good idea for a campaign, good luck!" particularly when you include the Expansion missions. I would probably recommend starting the campaign over when you get to the Expansion missions, but until then, you can indeed draw another skill card.

-shnar

Thanks for your input. I'll probably just start over once i begin the expansion missions as you suggested. I feel that it just wouldn't be fun with each marine having 5 or 6 skill cards hah :)