Hello everyone. Recently rolled up a Space Wolf Librarian, got him the "Death is Joy" armor (double damage from all hits vs. hordes) as well as the Smite power and, now after two sessions, I can't help but shake my head at the ludicrous power the combination has against Hordes. As Smite is a psychic power that affects an area, it gains the extra 1d10 hits against hordes. Even without pushing my Rank 1 Runepriest deals an average of 16-18 magnitude damage (3+5/6, then doubled) per round with no real effort, and when pushing the damage gets even more insane.
On similar note, Librarians over all seem to be insanely powerful. In the Final Sanction adventure during an ambush by eight Genesimmons... errr... Genestealers, my Runepriest slaughtered through six of them, pretty much oneshotting them as he went whether it was through Smite or liberal application of force sword+channeling. I could naturally push all the rolls with no fear since I was elected as the leader of the kill team and chose the Oath of Knowledge that lets me reroll the psychic phenomena without having to expend Fate.
Can the other Marine classes catch up to the punishing potential of the Librarians later on, or is the whole concept of Librarian doomed to be overtly broken from first to last rank? Should I propose banning the "Death is Joy" armor history from the game entirely? I'm saying this because I think the other players are getting a little less enjoyment out of the game, dealing maybe 3-5 magnitude damage/round to the hordes (Devastator notwithstanding) whilst I consistently roll Mag.Dam in the double digits.