Whats in a speciality?

By Bazleebub, in Deathwatch

Deathwatch is a game about superpowered soliders in the distant future kicking all sorts of ass.

So for Assault marines I get it, they're in getting up close and tearing the enemy apart with a chainsword.

For the Devastators I get it, they pick up the biggest nastiest gun they can and rain down death.

The others though... I'm not really sure I see where their place is.

Is the Apothecary a walking heal check?

Is the Tactical marine a Devastator with a smaller gun?

Anyone care to enlighten me?

Thanks.

Bazleebub said:

Deathwatch is a game about superpowered soliders in the distant future kicking all sorts of ass.

So for Assault marines I get it, they're in getting up close and tearing the enemy apart with a chainsword.

For the Devastators I get it, they pick up the biggest nastiest gun they can and rain down death.

The others though... I'm not really sure I see where their place is.

Is the Apothecary a walking heal check?

Is the Tactical marine a Devastator with a smaller gun?

Anyone care to enlighten me?

Thanks.

Tactical is mixture between versatility (no expensive characteristic advances) though leaning towards ranged combat (but can do close-up work) and leadership. Consider them the standard, non-specialized marines with leadership capabilities.

Apothecary is a walking heal check, yes. It's a bit of a shame though, I don't feel the speciality gets the love it deserves in the rulebook. Normally Apothecary are very experienced marines because they have one of the most holy of burdens (retrieval of progenoids). They are also somewhat versatile but lean more towards close combat. The GM should give them access to Wisdom of the Ancients for 1,000 XP at Rank 1 and then run them as kind of medicineman.

Alex