so. Magnitude on hordes is supposed to be abstract. a mag 50 hoard could be 10 opponents, 50, or 200. Yet when we're firing away at full auto on our bolters that have a full-auto rate of 4, how do you role play the damage/carnage?
Seems to me that the potential "damage" caused to magnitude can sometimes exceed the "realistic" stats of a weapon being used. How do you handle this descrpency when only a few shells could do comparetively more damage to a hoard than what the ammo expenditure would seem to be possible?
Only way I'm thinking of it is to make gun-fire highly cinematic and discard ammo counting alltogether, so the marine can be standing on top of the bodies of the fallen and simply mow down the oncoming hoard. but then that takes a bit away of the "survival horror" aspects of being dropped onto a planet with 2 clips and trying to survive...
*shrug*
Cheers,
J.